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CollisionHeadScale, anyone use it?
Posted: Sun Feb 22, 2015 9:22 pm
by THEWULFMAN
Question in title. Anyone ever gotten CollisionHeadScale to work? I tried it, and nothing changed. I checked in the debugger, the head collision hadn't changed in size. I tried both an XYZ scale and global scale. Meaning,
CollisionHeadScale = "3.0 3.0 3.0" //XYZ
and
CollisionHeadScale = "3.0" //Global
Neither did anything.
Re: CollisionHeadScale, anyone use it?
Posted: Mon Feb 23, 2015 12:37 pm
by Marvel4
It probably just scales damage. From jdi_demojedi.odf:
Code: Select all
// Don't take damage from collisions with objects in the world
CollisionScale = "0.0 0.0 0.0" // x, y, then z scales
Re: CollisionHeadScale, anyone use it?
Posted: Mon Feb 23, 2015 1:17 pm
by THEWULFMAN
That was a really good idea, but it doesn't seem to be the case. I tested both multiplied damage (10x) and also I removed what would have been the multiplier (1x) if that was the case. No change either way.
Not to mention, that Fred says the headshot damage is hardcoded.