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Battlefront extreme 2.2
Posted: Sat Sep 04, 2010 11:45 am
by Xmadcat11x
Hello everyone i need a link for the star wars battlefront extreme mod not the one from filefront because it won't open on my computer please help me
Re: Battlefront extreme 2.2
Posted: Sat Sep 04, 2010 12:49 pm
by Obi-Wan Kenobi
I think ARC_Commander only posted it on filefront.
Re: Battlefront extreme 2.2
Posted: Sat Sep 04, 2010 9:31 pm
by SW_elite
All you have to do is Right-Click, and click on rename, and add .exe to the end.

Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 5:07 am
by DarthD.U.C.K.
the setup is an exe file already....
and changing the .zip extension of an archive doesnt do anything except making it useless
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 6:30 am
by Lozza
Me and my mate are having the same problem, all EXE files on swbffilefront are 'unknown file types', I wanted the dark times and battlefront extreme but they both come up as a plain white sheet icons after long download, I have Windows 7 and I tryed editing the exes. to .rar
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 6:45 am
by Jendo7
Lozza wrote:Me and my mate are having the same problem, all EXE files on swbffilefront are 'unknown file types', I wanted the dark times and battlefront extreme but they both come up as a plain white sheet icons after long download, I have Windows 7 and I tryed editing the exes. to .rar
Put .exe on the end of the file like SW_elite suggested. Worked for me, as I also have Windows 7.
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 6:59 am
by DarthD.U.C.K.
alright, didnt know that, i dont have windows 7
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 7:03 am
by Lozza
Ohk, Ill try that.
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 11:00 am
by Fiodis
I have Win7 and my .exe's show up fine, just saying. I wouldn't blame the OS.
Re: Battlefront extreme 2.2
Posted: Sun Sep 05, 2010 2:58 pm
by AceMastermind
This issue has nothing to do with the OS you use(I use XP) or your computer, not long ago Filefront apparently made some adjustments to their servers that strips the ".exe" extension from executables/self-extracting archives for additional protection or security. Windows Live SkyDrive did this same thing recently as well. You only need to add the extension back for your PC to recognize them.
I explained this
HERE also.
Re: Battlefront extreme 2.2
Posted: Mon Sep 06, 2010 2:09 am
by Lozza
AceMastermind wrote:...not long ago Filefront apparently made some adjustments to their servers that strips the ".exe" extension from executables/self-extracting archives for additional protection or security...
Security/Protection, why did they do that, the whole filefront site or just bffilefront???
Re: Battlefront extreme 2.2
Posted: Mon Sep 06, 2010 12:51 pm
by Lagomorphia
The whole of Filefront. Lots of other websites do this too nowadays.
Re: Battlefront extreme 2.2
Posted: Mon Sep 06, 2010 7:51 pm
by SW_elite
Yeah, I have Vista, and this allways works for me. It's either .exe, .rar or .zip, so I make three copies just to be sure

Re: Battlefront extreme 2.2
Posted: Fri Nov 25, 2011 11:52 am
by peach
Sorry if i post in the wrong section. Can somebody help me with BFX?
I tried the battlefront extreme 2.2 mod and i think it's beatifull and very well done, but the negative is that it only work on the original game maps and not on the conversion pack maps, so anybody can tell me how to put thoose Factions (Clone wars BFX and Civil War BFX that contains:classes, damage, settings...) on the conversion pack maps like alderaan.
Please help me, i tried, but i have never done any kind of modding and i don't understand anything, please help me.
Re: Battlefront extreme 2.2
Posted: Fri Nov 25, 2011 4:49 pm
by AQT
Help you with
what and
how exactly? I hope you don't meaning walking you through everything step-by-step or doing the entire modification for you. Doing what you are asking requires several disiplinary understandings and skills that need experience over time to grow and develop. Please realize that Gametoast is primarily a SWBF2
modding site. It has accumulated a vast wealth of modding knowledge over its seven years of existence, which can easily be found in the
The FAQ / Everything You Need Thread Version 2.0 and using the forum's
Search function.
Re: Battlefront extreme 2.2
Posted: Sun Nov 27, 2011 6:23 am
by peach
I'm sorry, i thought that i only had to copy one file and did some little change, but now i have understood that it's not so easy, Thank you, but i'm not so good at english, and i'm a noob in modding, so maybe in the future i will try to learn something.
Re: Battlefront extreme 2.2
Posted: Sat Dec 10, 2011 7:20 pm
by Slime615
AQT, I think you have misunderstood him. I believe what he is asking is:
How do I get the eras from BFX Installed on other maps, such as the Alderaan, and other maps that are only found on the Convo Pack. The Intention being that he could play those sides on those Maps.
I think I Can answer this for you.
Unforuanatly, the BFX Map, is only intended to work for those Maps, and not the Convo maps. You will understand why when you are a bit more experienced however.
I will try to explain. Simply put: Basicly when you create a Map, you add to it the sides that are used in it. When you create a Mod, it overrides the the exhisting Maps settings and adds the New sides to it.
Because the BFX Mod was created based on the stock maps, it only overrides the stock maps, and not maps from other mods such as the Conva Pack.
Obviously its a bit more complicated then that, but you'll get the Hang of it eventualy.
If you had the asset files, and the files from the Conva pack, you could technicaly create replica eras for those maps, but only by createing a New Mod, not with just the exhisting mods you downloaded.
Is that clear?
Re: Battlefront extreme 2.2
Posted: Sat Dec 10, 2011 7:40 pm
by AQT
Slime615 wrote:AQT, I think you have misunderstood him.
How exactly did I miss understand him?
He's obviously new to modding and adding the BFX era to the Conversion Pack maps would be a complicated task for such a new person. So why bother explaining the basics of making an addon existing era mod onto a seperate mod when he doesn't even know the basics of modding?
You will understand why when you are a bit more experienced however.
My point to him exactly. Yet you insist on introducing him to concepts that are over his head
and in a convoluted manner.
Because the BFX Mod was created based on the stock maps, it only overrides the stock maps
An addme.script includes additional missions for the stock maps. Nothing is overriden here for your information.
Re: Battlefront extreme 2.2
Posted: Mon Dec 12, 2011 9:56 am
by peach
Thank you to everybody, i asked, because i thought it is simpler but i understood how much complicated it is.