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MagnaGuard Cape

Posted: Wed Mar 28, 2007 8:36 pm
by BF2-Master
How do I give the Magnaguard a cape? Wondering for my mod map, which I want to have a good MG for, and I already think I know how to make a good magnastaff.

So anyone know?

Posted: Wed Mar 28, 2007 10:09 pm
by Syth
First off you need the BFI assets so you can get a hold of the cape msh (unless someone uploads it for you). Put the msh in your side then add the below line (id also sugest scaleing the msh down 0.95)
AnimatedAddon = "CAPE"
GeometryAddon = "cis_inf_countdooku_cape"
AddonAttachJoint = "bone_ribcage"
Just note though, the cape isnt animated, itll be stiff.

Posted: Wed Mar 28, 2007 10:39 pm
by BF2-Master
I don't care if it's stiff. How do I scale the mesh though?

Thanks, Syth!

Posted: Wed Mar 28, 2007 10:45 pm
by Syth
Add the below line to the capes msh.option
-scale 0.95

Posted: Wed Mar 28, 2007 11:23 pm
by BF2-Master
Where exactly in the BF1 assets is the cape file? Is it 'cis_inf_countdooku_cape'?

Posted: Thu Mar 29, 2007 2:31 am
by Syth
yah thats the one

Posted: Thu Mar 29, 2007 8:33 pm
by BF2-Master
Okay, now I have just one more thing 2 do: How do I change the cape's color?

Posted: Thu Mar 29, 2007 8:49 pm
by phazon_elite
Reskin it? That's the only thing to do.

- EP-000782

Posted: Thu Mar 29, 2007 8:52 pm
by BF2-Master
Reskin what? What's the cape's texture file???

Posted: Thu Mar 29, 2007 8:56 pm
by phazon_elite
Oh....I don't know, lol. I don't have the SWBF1 assets. I thought it had a texture...

- EP-000782

Posted: Thu Mar 29, 2007 9:09 pm
by Darth_Z13
Dooku's TGA file.

I made a tut for someone a while ago.... forget who.

Image

Posted: Fri Apr 06, 2007 6:51 pm
by BF2-Master
Okay, and here's my new problem: I recently had to re-do my entire CIS custom side because I couldn't change the cape's color for the guards without changing dooku's.

Is there a way I can change the cape's color without it affecting Count Dooku???

Posted: Fri Apr 06, 2007 7:52 pm
by ARC_Commander
Hmm... I believe that you could copy the msh's and tga's for Dooku, rename them to something like "cis_inf_magnacape", and hex-edit the msh's, replacing all instances of "cis_inf_countdooku" with "cis_inf_magnacape".

Posted: Fri Apr 06, 2007 9:35 pm
by BF2-Master
I tried it didn't work...

Posted: Fri Apr 06, 2007 9:57 pm
by ARC_Commander
Ah well. I guess Dooku's cape must be a different msh or something, but I don't know.

Posted: Fri Apr 06, 2007 11:08 pm
by Syth
It should work, youre actually useing a hex editor program right? If it isnt working for you use vaders cape, its pretty much the same thing.

Posted: Sat Apr 07, 2007 12:23 am
by BF2-Master
Well, Pspad doesn't work for me, WinHex doesn't and for some reason the 'Open program with...' thing doesn't allow me to select xvi32, it only allows me to use NotePad.

Posted: Sat Apr 07, 2007 1:42 am
by Darth_Z13
Choose browse and find the .exe of the program you want to use.