Horrifying Error (Resolved)
Posted: Fri Aug 15, 2008 7:31 pm
After more than a year away, I have decided to return to Battlefront II modding, however, already I have run into a problem. When a custom map of mine is in the Addon folder, Battlefront II won't even start. i used the SWBFII Modtools downloaded from Filefront, and tried it on two different computers (both Windows XP). I found that this is all caused by a Munging error, of which I cannot copy/paste here, so I'll just post an image.

Looking at the BFront2.log...
The files are; C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\GLS
And within that is /data and the addme.script. Inside /Data is a completely empty _Level_PC.
Also noteworthy is that I have not made any edits whatsoever to the map at this point.
Thank you in advance to all GTers out there. It's good to be back (assuming we can get this to work.)
Looking at the BFront2.log...
In the addon folder itself, there are a significant amount of files missing.Opened logfile BFront2.log 2008-08-15 1614
Message Severity: 3
.\Source\GameState.cpp(1562)
Could not open core.lvl
Message Severity: 3
.\Source\GameState.cpp(1609)
Could not open common.lvl
Message Severity: 3
.\Source\ShellLoop.cpp(281)
Could not open shell.lvl
Message Severity: 3
.\Source\LuaScript.cpp(435)
Script file shell_interface not found
The files are; C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\GLS
And within that is /data and the addme.script. Inside /Data is a completely empty _Level_PC.
Also noteworthy is that I have not made any edits whatsoever to the map at this point.
Thank you in advance to all GTers out there. It's good to be back (assuming we can get this to work.)