OFM v1.0 - The RPG-ish Adventure
Moderator: Moderators
-
Blasphemy
- Private
- Posts: 38
- Joined: Tue Nov 21, 2006 5:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
Do you have any mods installed for Star Wars Battlefront II?
If you do, it can sometimes mess up some custom maps and you won't be able to play them with out the original sides.
Maybe you should try replacing your sides in the "SIDE" folder with the originals in case you have a mod installed and forgot.
If you do, it can sometimes mess up some custom maps and you won't be able to play them with out the original sides.
Maybe you should try replacing your sides in the "SIDE" folder with the originals in case you have a mod installed and forgot.
-
Tuskenjedi
Either that or I'll reinstall and DL the mappack and this
EDIT: I'm just reinstalling, don't bother trying to upload anything it's okay.
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
-
SWSOE1
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
- Karnage
- Commander Randomtoast
- Posts: 947
- Joined: Sun Oct 23, 2005 9:17 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wherever there is shenanigannery.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Your hunter rifle is your best friend. Ignore the blaster.SWSOE1 wrote:Just got done playing and Ive got to say it was amazing. The ride in the transport was really cool. The Wookies are really tough. And I cannot find the keycard for the skiff.
For anyone with trouble on the conquest part of the map, pay careful attention to the capturing of command posts and how that works.Karnage wrote:I lost after the rebels depleted my reinforcements.
-
Alpha
-
Rekubot
- Jedi

- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
To Rekubot and Blasphemy-
You have too many mod maps in your addon folder. The max is 58, and what you're describing is EXACTLY what happens when you've got too many map there.
And dangit archer, you had to release this after BF2 broke for me, didn't you?
Now I really gotta get the CD working again...
You have too many mod maps in your addon folder. The max is 58, and what you're describing is EXACTLY what happens when you've got too many map there.
And dangit archer, you had to release this after BF2 broke for me, didn't you?
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
It crashed for me too, so I ran the Modtools.exe and got these severity 3's:
Woot! it works now. the .61 full install doesn't have the SIDE folder, that's why it crashes.
I'm going to try to download .60, then use the .61 patch, to see if that works.Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\removeAward.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\ofm1.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\mastersaitek009.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:OFM\OFM.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\ofmTexture.lvl
Woot! it works now. the .61 full install doesn't have the SIDE folder, that's why it crashes.
-
archer01
Say what???! That's the central level file... If the game can't find that, of course it would crash! There would be no terrain, sky, objects, etc... It would seem the game isn't accessing the downloaded content directory correctly. I don't see why it wouldn't, unless the v0.61 files were corrupted for some reason. I'll download the archive myself and see if it works.Hebes24 wrote:It crashed for me too, so I ran the Modtools.exe and got these severity 3's:
I'm going to try to download .60, then use the .61 patch, to see if that works.Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\removeAward.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\ofm1.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\mastersaitek009.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:OFM\OFM.lvl
Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\ofmTexture.lvl
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
-
archer01
I'm glad you got it working Hebes24. So where did you finally find the lvls? Did you download v0.6 like you said you were going to, or were the files there from v0.61 but just not in the correct directories? I downloaded the v0.61 full install from filefront, and tested the archive myself. Everything extracted/ran fine at my end; which is unfortunate, because if I can't duplicate the problem, I have no starting point to begin to try and fix it.
Pereza0, you had a problem but it went away when you turned the lighting setting down? I'm not sure why that would be, but if I had to guess, I would say it's because of the water. The only other map I've seen, this size or larger, with this much water is Kamino. But Kamino had EnableOcean(1) activated which might do something special in that regard (or might not, I don't know). Does anyone know what EnableOcean() actually does? I haven't played around with the water settings in this game much, so that area is a little foggy on my part.
@Everyone who is having trouble running the map:
In the interest of tracking down the possible causes of problems (and ways to fix them), I'm going to ask that people try some of the solutions that have been successful for others and post here which one worked for you (if none help, post that too). Thanks!
Here's a list so far:
1- Change the lighting settings in the options menu to a lower setting.
2- Made sure all the files are where they are supposed to be (the OFM folder is in the game's addon directory of course):
\OFM\addme.script
\OFM\data\_LVL_PC\mission.lvl
\OFM\data\_LVL_PC\core.lvl
\OFM\data\_LVL_PC\Load\storyload.lvl
\OFM\data\_LVL_PC\OFM\OFM.lvl
\OFM\data\_LVL_PC\SIDE\ofm1.lvl
\OFM\data\_LVL_PC\SIDE\ofmTexture.lvl
\OFM\data\_LVL_PC\SIDE\removeAward.lvl
\OFM\data\_LVL_PC\SIDE\mastersaitek009.lvl
Pereza0, you had a problem but it went away when you turned the lighting setting down? I'm not sure why that would be, but if I had to guess, I would say it's because of the water. The only other map I've seen, this size or larger, with this much water is Kamino. But Kamino had EnableOcean(1) activated which might do something special in that regard (or might not, I don't know). Does anyone know what EnableOcean() actually does? I haven't played around with the water settings in this game much, so that area is a little foggy on my part.
@Everyone who is having trouble running the map:
In the interest of tracking down the possible causes of problems (and ways to fix them), I'm going to ask that people try some of the solutions that have been successful for others and post here which one worked for you (if none help, post that too). Thanks!
Here's a list so far:
1- Change the lighting settings in the options menu to a lower setting.
2- Made sure all the files are where they are supposed to be (the OFM folder is in the game's addon directory of course):
\OFM\addme.script
\OFM\data\_LVL_PC\mission.lvl
\OFM\data\_LVL_PC\core.lvl
\OFM\data\_LVL_PC\Load\storyload.lvl
\OFM\data\_LVL_PC\OFM\OFM.lvl
\OFM\data\_LVL_PC\SIDE\ofm1.lvl
\OFM\data\_LVL_PC\SIDE\ofmTexture.lvl
\OFM\data\_LVL_PC\SIDE\removeAward.lvl
\OFM\data\_LVL_PC\SIDE\mastersaitek009.lvl
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
-
Pereza0
