Trouble with the .LVL Extractor [Solved]

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Darth_Z13
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Trouble with the .LVL Extractor [Solved]

Post by Darth_Z13 »

So when I reformatted my computer I forgot to back up my clone assassin skin I used when I remade Vyse's Jedi Temple. I really need it now. :(

I found a .LVL Extractor on SWBF Files and I thought it would solve my problems.

It hasn't. :x

I open Command Prompt; it says

Code: Select all

C:\Documents and Settings\Zachary>
I type Desktop\extract\extract.exe zela.lvl so it looks like this:

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C:\Documents and Settings\Zachary>Desktop\extract.exe zela.lvl
I press Enter and get this message:

Code: Select all

Error: Can't open file: zela.lvl quitting...
(The zela.lvl file is in my extract folder by-the-way.)

Any one know how this thing works and what to do? :)
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Post by ARC_Commander »

An LVL extractor? Seriously? That's like a de-munger! Wow!
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Post by FragMe! »

try copying the zela.lvl to your desk top I believe that is where the program is looking for it.
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Post by Fusion »

wasn't it zel.lvl, Z? :P
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Post by Darth_Z13 »

I changed some names around to get it to work. ;)

I'll try that Frag. :)

-EDIT- Didn't work. :(
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Post by Caleb1117 »

so... you could use this to get stuff like vyse's master sword, ECT?
By "Un-Munge"ing a custom .lvl?
If you were unethical. :P
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Post by Fusion »

Caleb, He's using this to get the Clone Assasin. Think about it for a moment, like why he would need that, and for what map? :P
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Post by Caleb1117 »

I don't know... I is stupidz.
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Post by Darth_Z13 »

And it only extract textures. ;)
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Post by Caleb1117 »

AH I get it. :wink:
Zel.lvl
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Post by Darth_Z13 »

No I'm not making a Zelda map.

I'll just tell you on Xfire. :roll:
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Post by [RDH]Zerted »

I've used this program before to figure out .req details. Its always worked for me...

I don't know if it will help, but run the program from its directory: C:\Documents and Settings\Zachary\Desktop\extract\

The extracted lua code is not plain text. You still need another step to fully decompile it. There is a program that can do it, but I think you need to change a few settings in its code then recompile it. Only then will it work with SWBF2's .lub files. Note: I have not tried this, only researched this second program.

The textures are extracted as .dds files.
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Post by t551 »

If this isn't working, then you could go old-school and see if Nimlot's BF1 extractor still works.
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LVL Extractor

Post by AceMastermind »

Yeah I just tried this LVL extractor out, simply drag the .LVL file over the extract.exe and drop it then let it run it's course and the textures appear in:
C:\Documents and Settings\Owner(or whatever your folder's name is)
as .DDS files

Other links of interest:
http://www.gametoast.com/forums/viewtopic.php?f=27&t=80
http://www.gametoast.com/forums/viewtop ... =27&t=2572
http://starwarsbattlefront.filefront.co ... ewer;31933
Last edited by AceMastermind on Thu Jun 14, 2007 8:49 pm, edited 1 time in total.
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Post by [RDH]Zerted »

If you just drag a .lvl file on the .exe, you will miss all the extractor's messages.

Your extract's files and zela.lvl need to be in the same folder. The command prompt must be in that folder too.

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C:\Documents and Settings\Zachary>Desktop\extract.exe zela.lvl
is not the same as

Code: Select all

C:\Documents and Settings\Zachary\Desktop>extract.exe zela.lvl
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just drag n drop it onto the exe

Post by AceMastermind »

The drag n drop method worked fine for me, it'll extract the files to the same folder each time, but it makes no difference to me really, I don't need it for anything.
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Post by [RDH]Zerted »

Wierd, I get the 'cannot find lvl file' error when I drag and drop. Extract has run on every SWBF2 lvl I've given it. Sometimes it only finds unsupported sections, but when you run it from the command line you can see those messages.

I have extract version 0.0.6
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