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Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 9:05 am
by Jawaraider
Sure. Front:

Back:

The area under the sideguns (or whatever it is) look a bit out of place. But as I said, you hardly notice if you don't try and find it. The rest of the skin is great.
It also shows the imperials pistol-like sidearm. I fixed its sound and all, it looks really cool in game
Encountered a little problem btw. When I use assets from the same shipped side on the 40k faction on a map their skins will override each others. I managed to have chaos imperial guard and the normal ones because the dark ones are really the _snow variation. But their weapon mess up each others. I guess I will have to rename all the important stuff on one side and that will take ages. But Ill try.
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 9:20 am
by Aman/Pinguin
Want me to move the area under the "eyes" a bit up? Because its in the gun's place...
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 9:39 am
by Jawaraider
Sounds like a good idea to me.
By the way, anyone got a suggestion for a boltgun? A custom or shipped model? Nothing really seems to fit and the current one looks more like a plasma gun.
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 10:06 am
by Aman/Pinguin
Here it is (atm no changes except the part under the
eyes)

Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 12:13 pm
by Jawaraider
Aman/Pinguin wrote:Here it is (atm no changes except the part under the
eyes)

ingame:
Better, but still the eagle things are visible at the top and such, and the sides are the same.
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 1:14 pm
by Aman/Pinguin
Okay try this one, I added an alphachannel at the part where that wierd side cannon is so it should disappear now...probably there will be a hole but I am not sure its worth a try.
I also reversed that circle form, because it's reversed on the ATST and maybe this will fix it.
(I need to upload it to filefront because I can't up it to GT for some reason...(
Could not upload attachment to ./files/2700_cb18984b0245796479adfbb6a94a0c43.))
http://files.filefront.com/sentinel4tga ... einfo.html
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 3:01 pm
by Jawaraider
In game sentinel:

Think you misplaced the alphachannel thing, and blacked out the wrong area.
Anyways, here is the first look at the chaos cultist:

I think it's one of the better ones I made so far.
Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 3:55 pm
by Taivyx
Hoo baby! That's a freaking awesome skin you've got there

Re: Battlefront 40 000 WIP
Posted: Tue Apr 15, 2008 4:39 pm
by Aman/Pinguin
Actually it was the cannon on the other side. I will try to delete the turret you mean as well, if you want.
Anything else you want me to change on it?
Btw awesome cultist

Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 1:30 am
by Jawaraider
It's quite fine as it is really, just remove the black spot in the middle.
And the cultist looks even better now, Ill post a screen after school in a few hours.
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 6:12 am
by Aman/Pinguin
Seems like the alphachannel didnt work and made it black. Looks like the black thingy also uses the textur of the right turret, so ill just keep that part as it was before.

Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 7:36 am
by Grev
Nice skins for this! For a bolt gun, I may reccomend taking a rocket launcher and giving it rifle anims.
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 9:17 am
by Aman/Pinguin
What about a reskin of the DC17m for the boltgun?
Compare them:

Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 10:30 am
by Jawaraider
Aman/Pinguin wrote:What about a reskin of the DC17m for the boltgun?
Compare them:

Great idea, where can I find it?
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 10:35 am
by Aman/Pinguin
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 11:37 am
by Jawaraider
Yeah, those textures doesn't make much sense. But Ill try.
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 1:19 pm
by Aman/Pinguin
Try using a Hex editor to find the tga names
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 2:45 pm
by Jawaraider
Aman/Pinguin wrote:Try using a Hex editor to find the tga names
Not really sure how to do that... Anyways, I updated the cultist to fit more with the color of the other ones:

Ill fix the script rolls on the cape and the color of the metal areas and it will be quite good I think.
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 3:28 pm
by The_Emperor
That's pretty sweet, your skins are perfect man, they look like the real deal
Re: Battlefront 40 000 WIP
Posted: Wed Apr 16, 2008 5:55 pm
by Taivyx
revanshan wrote:How are Tyranids going to be implemented in the mod?

Genestealers (Tyranids)
They probably won't, those would require a whole new model (in of itself a very challenging task) and new animations (even if you used the acklay animations it wouldn't look good)