Strange map problems..... need help ASAP

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[SBF]ATATFIGHTR
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Strange map problems..... need help ASAP

Post by [SBF]ATATFIGHTR »

I am having strange problems with my map.....
1. When I munge, it does not add anything to the game it won't add the new units, cps, objects I put in.
2. The CPs for some reason at the beginning of the battle switch teams and you can't stop it. I have also checked and I have put everything in the LUA correctly.
3. I removed 2 of the default cps, but the AI still go to where it used to be.


Please help, I need to fix these problems before I can complete it
I really need to fix 1&2 soon
Alpha

RE: Strange map problems..... need help ASAP

Post by Alpha »

1. Did you add the dc: command and what layer did you put the objects in?
2. Did you check the settings in ZE for team ownership? You don't do that in the LUA.
3. Did you move their capture regions to the new CPs?
Carth

RE: Strange map problems..... need help ASAP

Post by Carth »

1) Same als Alpha!
2) Do you have deleted the 2 CPs in the LUA?
3) Do you have deleted the capture regions of the removed CPs?

Carth
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RE: Strange map problems..... need help ASAP

Post by [SBF]ATATFIGHTR »

1. I put the objects in the conquest layer and what do you mean by dc:command?
2. I removed the spawns,regions,cp, and what was in the LUA.
3. I removed the capture regions.
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RE: Strange map problems..... need help ASAP

Post by Astute »

1. It would be best that you put all the objects that are not specific to the conquest match in the base layer, just to make your problem easier to debug. Make sure all your spawn points and regions relating to them are in the conquest layer. You might also check to see if you have all the assets in the mesh and odf folders in your world folder(sometimes you can accidentally add an object from assets, which won't be munged in the final product). That's all I can think of at the moment.

2. Assuming that your map isn't updating, then you wouldn't be able to fix this error until your first error is fixed.

3.Something is pulling the AI to these areas. Chances are it's your capture regions, planning, or even an error in the lua.
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