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AT-TE Floating Above Ground?
Posted: Wed May 31, 2017 6:22 pm
by modmaster13
Hey guys, so I encountered a glitch while trying to spawn in the AT-TE on Utapau, it's floating about 2 feet in the air. The other vehicles on the map seem to fine and aren't floating, so is this just an AT-TE specific problem? Am I not allowed to spawn this vehicle in? Or is there a work-around? I swear I've seen this vehicle work normally in another mod.
https://flic.kr/p/V9XB84
Re: AT-TE Floating Above Ground?
Posted: Wed May 31, 2017 7:12 pm
by AnthonyBF2
Probably not enough space. Medium and large vehicles need lots of space to spawn freely.
Re: AT-TE Floating Above Ground?
Posted: Wed May 31, 2017 9:15 pm
by Marth8880
^
Also, the walker might be spawned so that it's smushed up against invisible vehicle collision in Utapau's building meshes - you'd have to check in the debugger with the debug command `RenderRigidCollision`.
Re: AT-TE Floating Above Ground?
Posted: Thu Jun 01, 2017 2:05 am
by modmaster13
Marth8880 wrote:^
Also, the walker might be spawned so that it's smushed up against invisible vehicle collision in Utapau's building meshes - you'd have to check in the debugger with the debug command `RenderRigidCollision`.
How do I access the debugger?
Re: AT-TE Floating Above Ground?
Posted: Thu Jun 01, 2017 1:24 pm
by Marth8880
You run BF2_modtools_NoDVD.exe, which is the debug executable for the game.
Download and extract
BF2_modtools_NoDVD.7z and place the extracted exe in GameData, then run the exe from that location to run the debugger.
Re: AT-TE Floating Above Ground?
Posted: Mon Jun 05, 2017 11:23 am
by ForceMaster
I've seen it some time ago, making Battle of Teth. That is a problem with two big spheres of vehicle collision. Maybe you need hex-edit the AT-TE model to delete it or you can re-export it whitout that collisions.