Is it possible to change the opacity of an object based on the player's location relative to that object? For example, you have a cube. The closer the player is to the cube, the more see through the cube is. From a distance, the cube would be completely solid, but when close to the cube, it would be nearly invisible. Is it possible to do that? There's a similar effect if you walk through a command post hologram. It's already see through, but it gets even more see through when you get close to it. I would like to achieve the same effect with an object.
If it's definitely not possible, someone please let me know.
Thanks!
Changing Visibility of an Object Based on Player Location
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Re: Changing Visibility of an Object Based on Player Locatio
You could make the lowres of the model solid
- SWBF3Petition
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- Posts: 48
- Joined: Tue Jul 02, 2013 10:27 pm
- Projects :: Ground to Space Mygeeto
- xbox live or psn: No gamertag set
Re: Changing Visibility of an Object Based on Player Locatio
I had never thought of that before. I'll try that first. Well, looks like it's about time to start learning how to make objects! Haha! 
