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Localizeing for all default maps
Posted: Sun Nov 25, 2007 10:00 pm
by Commander_Cody771
how do you?
Re: Localizeing for all default maps
Posted: Sun Nov 25, 2007 10:17 pm
by Teancum
Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
Re: Localizeing for all default maps
Posted: Sun Nov 25, 2007 10:20 pm
by Commander_Cody771
I know it can be done, I saw it happen.
Re: Localizeing for all default maps
Posted: Sun Nov 25, 2007 10:32 pm
by Teancum
Post a link to the mod and we'll see where we can go with it, but as I recall it can't be done. The bigger problem is there just aren't enough modders who still know SWBF1 to confirm/deny that it can be done, nor are there any who'd know how if we could.
Again, I'm 99.99% sure it can't be done, but I'll help if you can post a link to a mod. Then I can get an idea of what they've done.
Re: Localizeing for all default maps
Posted: Tue Nov 27, 2007 5:43 pm
by Commander_Cody771
The Elite Sides Mod did it.
Re: Localizeing for all default maps
Posted: Tue Nov 27, 2007 6:37 pm
by Teancum
Best thing to do is contact the author of that mod.
Re: Localizeing for all default maps
Posted: Sat Dec 08, 2007 10:59 am
by Commander_Cody771
ok.
Re: Localizeing for all default maps
Posted: Sat Dec 08, 2007 4:08 pm
by BattleBelk
Teancum wrote:Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
Its possible by using hex method. Search
unicode strings in your core.lvl and edit
I done this for replace original green multiplayer messages (F5-F12) to my custom ones and other people on any server can see this
Or u can use hard hex method (much more hard but more powerfull couse you can use your lenght of string)
Create addon and localise how u want then munge, copy and replace some string from addon core.lvl to your game one or replace full Locl chunk for your language.
RepSharpshooter hex tutorial can help you
http://www.gametoast.com/forums/viewtop ... 27&t=11141
Re: Localizeing for all default maps
Posted: Tue Feb 10, 2009 7:56 pm
by giftheck
BattleBelk wrote:Teancum wrote:Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
Its possible by using hex method. Search
unicode strings in your core.lvl and edit
I done this for replace original green multiplayer messages (F5-F12) to my custom ones and other people on any server can see this
Or u can use hard hex method (much more hard but more powerfull couse you can use your lenght of string)
Create addon and localise how u want then munge, copy and replace some string from addon core.lvl to your game one or replace full Locl chunk for your language.
RepSharpshooter hex tutorial can help you
http://www.gametoast.com/forums/viewtop ... 27&t=11141
Does this work for NEW units? Like in my BF1 Main Play mod?