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'Copying' UV's [Solved]
Posted: Fri Jan 06, 2012 1:21 pm
by MandeRek
Hi there!
I was wondering: If i have 2 models, basicly the same. One has a texture and UV's applied to it, and the other model is just a plain model without material/texture/etc; would it be possible to copy the UVs from one model to the other; knowing that the part of the model which is textured, is completely the same as the model to be textured.
I hope this is possible, and someone knows how. Thanks in advance!
Re: 'Copying' UV's
Posted: Fri Jan 06, 2012 1:25 pm
by Lephenix
Hello MandeRek !
Just searched on google and found this
http://softimage.wiki.softimage.com/xsi ... Points.htm
And since it is the same model. Why not duplicating the model? I think it duplicate UVs too.
Re: 'Copying' UV's
Posted: Fri Jan 06, 2012 1:27 pm
by DarthD.U.C.K.
directly copying the UVS works only if the models are 100% identical. i think that you can use GATOR to transfer Uvs between similiar models, i have never done it though.
Re: 'Copying' UV's
Posted: Fri Jan 06, 2012 1:48 pm
by MandeRek
Okay.. What I'm basicly doing: I got a meshtool imported model with shadowvolume mess which is difficult to clean, and I got the same stock model, without mess, but also without material/uv's..
You think GATOR would work 'copying' the UV's from the imported one to the 'blank' one?
I thought this would work since only correct uv's will be transferred, and not the messy sv ones? I'm basicly looking for a way to import without having to clean this sv, since it's very messy and welding edges with low tolerance, and cleaning with polygonislands doesn't work..
Re: 'Copying' UV's
Posted: Fri Jan 06, 2012 1:51 pm
by DarthD.U.C.K.
yes, gator can do that. but why dont you just put the correct shadowvolume to the original model and delete the messy one instead of transferring the uvs from the original model to the one with proper uvs?
Re: 'Copying' UV's
Posted: Fri Jan 06, 2012 3:05 pm
by MandeRek
Huh? I think I might have been a bit unclear.. I have a meshtool converted obj file imported, so this has uv's, and a shadowvolume which is 'merged' in the obj, which is very difficult to remove (that's the main goal here: getting a clean model witg uv's, without shadowvolume) and I have a model without uv's and without shadowvolume, and so I want to copy the uv's from the messy one, to the second 'clean' one. Hopes this makes more sense..
Edit:
Topic can be closed. I used blender to export to a obj which actually had UV's. This is.. amazing!
Anyhow, thanks for all support.
