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Ki-Adi-Mundi's sounds
Posted: Mon Dec 29, 2014 9:34 am
by Indytotof
Hello modders and mappers, here is Indytotof !
I've wondering why Ki-Adi-Mundi's sounds effects (his voice) cannot be heard in the game.
In the +123 mod, Ki-Adi's have this sounds perfectly working, so I wonder how make them works in Star Wars Battlefront 2.
Thanks a lot guys, you're awesome !
Re: Ki-Adi-Mundi's sounds
Posted: Mon Dec 29, 2014 10:13 am
by AnthonyBF2
Mundi has a sound???
edit: Just played 123 as it's one of my favorites. I did not notice any Mundi sounds, no voice when spawning etc.
Re: Ki-Adi-Mundi's sounds
Posted: Mon Dec 29, 2014 10:57 am
by Indytotof
anthonybf2 wrote:Mundi has a sound???
edit: Just played 123 as it's one of my favorites. I did not notice any Mundi sounds, no voice when spawning etc.
Yes, in Rhen Var for exemple he had (If I remember well, I'm going to checked this).
Re: Ki-Adi-Mundi's sounds
Posted: Mon Dec 29, 2014 7:29 pm
by thelegend
Woah. One moment. I never realized that Mundi has no voice. Maybe check out his odf and look for: SpawnSound, KillingSpree Sound, DeathSound...
Re: Ki-Adi-Mundi's sounds
Posted: Tue Dec 30, 2014 8:42 am
by Indytotof
thelegend wrote:Woah. One moment. I never realized that Mundi has no voice. Maybe check out his odf and look for: SpawnSound, KillingSpree Sound, DeathSound...
Oh yeah, he don't have in the main game. But I've checked the DLC coming in the +123 mod and he had a voice sound in Rhen Var: Harbour (and in french too, since i'm french playing the french version of the game).
Here is the "SOUND" part of his .odf file:
Code: Select all
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_mundi_spawn"
SndHeroDefeated = "hero_mundi_exhausted"
SndHeroKiller = "hero_mundi_exhausted"
VOSound = "hero_mundi_AcquiredTarget AcquiredTarget"
VOSound = "hero_mundi_KillingSpree4 KillingSpree4"
VOUnitType = 187
SoldierMusic = "rep_hero_Mundi_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
He did have sounds effect of his own but doesn't appear in-game.
Re: Ki-Adi-Mundi's sounds
Posted: Tue Dec 30, 2014 12:39 pm
by Teancum
Hero voices are munged in each world's sound file. They probably forgot to add him to the Mos Eisley sounds for Hero Assault.
Re: Ki-Adi-Mundi's sounds
Posted: Tue Dec 30, 2014 1:25 pm
by Indytotof
Teancum wrote:Hero voices are munged in each world's sound file. They probably forgot to add him to the Mos Eisley sounds for Hero Assault.
And in the whole game apparently....
OK thanks.