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How to add sonic blaster sound to GCW era?

Posted: Sun Mar 13, 2005 1:18 pm
by Rends
Seems different than adding vehicle sounds.
And by the way i also need to know how to add the geonosian wing sounds

Posted: Sun Mar 13, 2005 1:29 pm
by theguarder
Is'nt the highlightet blue the sound to the geonosian? in Assets/Side/Geo/ODF...

HurtSound = "geo_inf_hurt"
DeathSound = "geo_inf_die"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
WaterWadingSound = ""
ShockFadeOutTime = ""
ShockFadeOutGain = ""
ShockFadeInTime = ""
ShockSound = ""
RollSound = ""
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
EngineSound = "geo_inf_fly_parameterized"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXClass = "cis_inf_droid"

Posted: Sun Mar 13, 2005 6:20 pm
by Rends
Thanks ,
i got it working.
But now i have the problem with the Gamorreanguard.
I added "tat3" to the req but i can“t find any lines regarding the gamorreans in the sfx file