scripting Problem with linked auto turrets...Need help.
Posted: Sat May 27, 2006 1:23 pm
Ok my problem is that I want ot have linkedturrets on a ground map. Object is to destroy a power generator. The auto turrets stop. Here is what I've done so far, and haven't gotten then to work yet:
Place both power generator and turrets in ZE assigned them the following names: Imp-defense(for pwr generator), and Imp_turr_1, imp_turr_2(for turrets). Assigned both of them to team #1(imp team).
Here are the odf's I'm useing:
Building:
And for the turrets:
And I've made a new/copied/edited script:
(turret script):
And in the mission.lua calling for the script:
I've been trying to get it to work for two days, with about 5-6 hours of reading and trying and failing... anyone have any ideas why it not working?
It's not working at all. When I destroy the building, the turrets still work, no message comes on the screen and no VO. Thanks in advance.
Place both power generator and turrets in ZE assigned them the following names: Imp-defense(for pwr generator), and Imp_turr_1, imp_turr_2(for turrets). Assigned both of them to team #1(imp team).
Here are the odf's I'm useing:
Building:
Code: Select all
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "uta1_bldg_tower.msh"
[Properties]
GeometryName = "uta1_bldg_tower"
MaxHealth = "15000.0"
MapTexture = "hud_dest_icon"
MapScale = 3.0
RespawnTime = "999999"
ExplosionName = "uta1_bldg_tower_destruct_exp"
DestroyedGeometryName = "uta1_bldg_tower_destroyed"
// DAMAGE STATES =============================================================
DamageStartPercent = 85.0
DamageStopPercent = 70.0
DamageEffect = "uta_bldg_tower_damage1"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
DamageStartPercent = 70.0
DamageStopPercent = 55.0
DamageEffect = "uta_bldg_tower_damage2"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
DamageStartPercent = 55.0
DamageStopPercent = 40.0
DamageEffect = "uta_bldg_tower_damage3"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
DamageStartPercent = 40.0
DamageStopPercent = 25.0
DamageEffect = "uta_bldg_tower_damage4"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
DamageStartPercent = 25.0
DamageStopPercent = 10.0
DamageEffect = "uta_bldg_tower_damage5"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
DamageStartPercent = 10.0
DamageStopPercent = 1.0
DamageEffect = "uta_bldg_tower_damage6"
DamageInheritVelocity = 0.0
DamageAttachPoint = "hp_damage"
// DESTROYED CHUNKS ==========================================================
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk5"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK6"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk6"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK7"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk7"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
CHUNKSECTION = "CHUNK8"
ChunkGeometryName = "uta1_bldg_tower_destroyed_chunk8"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.0"
ChunkSpeed = "9.0"
AttachOdf = "uta1_bldg_tower_flicker"
AttachToHardPoint = "hp_tower0"
AttachToHardPoint = "hp_tower1"
AttachToHardPoint = "hp_tower2"
AttachToHardPoint = "hp_tower3"
AttachToHardPoint = "hp_tower4"
AttachToHardPoint = "hp_tower5"
Code: Select all
[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "rep_bldg_boxturret.msh"
[Properties]
BUILDINGSECTION = "BODY"
PilotType = "self"
Controllable = "0"
//AutoFire = "1"
MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"
MapScale = "0.0"
HealthTexture = "HUD_kam_turret_icon"
GeometryName = "rep_bldg_boxturret"
ExplosionName = "rep_bldg_boxturret_exp"
DestroyedGeometryName = "rep_bldg_boxturret_chunk1"
MaxHealth = "1000.0"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
//AutoFire = "1"
ForceMode = 1
TurretNodeName = "aimer_head"
PitchLimits = "-40 15"
YawLimits = "-180 180"
PitchTurnFactor = "0.0"
//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "tur_weap_spa_chaingun"
WeaponAmmo = "0"
MaxTurnSpeed = "5.0"
MaxPitchSpeed = "5.0"
PitchRate = "1.5"
TurnRate = "1.5"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 15.0 -15.0"
TrackOffset = "0.0 -8.0 -8.0"
TiltValue = "10"
TURRETSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
//AutoFire = "1"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "1"
TargetBuilding = "1"
//TargetFlyer ="1
AimerNodeName = "aimer_barrels"
AimerPitchLimits = "-30 10"
AimerYawLimits = "-0 0"
BarrelNodeName = "barrel1"
BarrelRecoil = "0.5"
FirePointName = "hp_fire1"
NextBarrel = "-"
BarrelNodeName = "barrel2"
BarrelRecoil = "0.5"
FirePointName = "hp_fire2"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
FoleyFXGroup = "metal_foley"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclespark"
DamageAttachPoint = "hp_spark_1"
////// Chunks //////////
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_bldg_boxturret_chunk1"
ChunkNodeName = ""
ChunkPhysics = "STATIC"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_bldg_boxturret_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "6"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "1.4 1.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "16.0"
ChunkUpFactor = "14.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
(turret script):
Code: Select all
ScriptCB_DoFile("LinkedTurrets")
function SetupTurrets()
--IMP turrets
turretLinkageIMP = LinkedTurrets:New{ team = IMP, mainframe = "imp-defense",
turrets = {"imp_turr_1", "imp_turr_2"} }
turretLinkageIMP:Init()
function turretLinkageIMP:OnDisableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.down", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.down", IMP)
BroadcastVoiceOver( "IOSMP_obj_21", IMP )
BroadcastVoiceOver( "AOSMP_obj_20", ALL )
end
function turretLinkageIMP:OnEnableMainframe()
ShowMessageText("level.spa.hangar.mainframe.atk.up", ALL)
ShowMessageText("level.spa.hangar.mainframe.def.up", IMP)
BroadcastVoiceOver( "IOSMP_obj_23", IMP )
BroadcastVoiceOver( "AOSMP_obj_22", ALL )
end
end
Code: Select all
ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("OMFg_cmn") --which is the linkedturret script
It's not working at all. When I destroy the building, the turrets still work, no message comes on the screen and no VO. Thanks in advance.