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my latest and largest mod problem

Posted: Sun Feb 04, 2007 10:56 am
by shade...
GRR i cant get anything to work

if only i can get the object to work.

im trying to get a charred door to work in my world. it wont explode when i shoot it.
i want to make it similar to a grate or an object that must be destroyed to pass.

if i can get the information i would be extremely grate-ful. lol. grate - ful.

RE: my latest and largest mod problem

Posted: Sun Feb 04, 2007 12:27 pm
by Koolaid7g
You need to change your object's .odf to look like this:

[GameObjectClass]

ClassLabel = "destructablebuilding"
GeometryName = "(your .msh's name).msh"

[Properties]
GeometryName = "(your .msh's name)"
FoleyFXGroup = "stone_foley"

ExplosionName = "com_inf_rechargedroid_exp"
MaxHealth = 500

Posted: Sun Feb 04, 2007 2:06 pm
by shade...
thanks- this will be much useful now.

Posted: Sun Feb 04, 2007 2:55 pm
by -_-
Look at other shipped objects as reference next time.

Posted: Sun Feb 04, 2007 3:43 pm
by Elmo
Well hang on there....

If i add the line:
ClassLabel = "destructablebuilding"


to an object's odf, will that make the object destroyable? And If so, how could i edit it's health? :)

Posted: Sun Feb 04, 2007 4:14 pm
by shade...
gooood question. i dunno but i think its AddHealth = 10 if u want it to regenerate, never tried it but ODFs are basically configured the same as the side ODFs. thats how people built the falcon :D

im not sure it works go ahead though