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Command Post Numbering

Posted: Wed Jul 04, 2012 7:06 pm
by modmaster13
Hey, is there any way I can change the number of the CP that shows up on the mini map?
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Image
I want to try to change the following CP numbers.
Hidden/Spoiler:
CP 0 -> CP 4

CP 4 -> CP 6

Re: Command Post Numbering

Posted: Wed Jul 04, 2012 8:21 pm
by razac920
I THINK the order that you add the command posts in the LUA determines their numbering, with the first one being 0, second one being 1, and so forth.

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 9:55 pm
by linksith
I'm just going to post this tiny little detail. You can't change maps that are already in battlefront; you need the unmunged files in order to make this change. It's a no-brainer piece of info but people have asked this sort of thing in the past.

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 10:22 pm
by modmaster13
linksith wrote:I'm just going to post this tiny little detail. You can't change maps that are already in battlefront; you need the unmunged files in order to make this change. It's a no-brainer piece of info but people have asked this sort of thing in the past.
Yes I am aware that you can't change battlefront stock maps. But anyways, I figured out how to re-number CP's
Hidden/Spoiler:
1) Load your map in ZE
2) Switch to the conquest layer
3) Click on your command post
4) On the "Object Instance" tab, hit the "Page Dn" button until you get to the 8th/last page
5) There is a section that says "HUDIndex", type in whatever number you want the CP to show up as, on the mini map, in that section
I don't think that will come in handy too often for modders, mainly because it may not seem like its a big deal. But those are instructions on how to rename CP's.

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 10:25 pm
by yuke5
Hey, I wonder if you could type a word instead of a number. That might be cool. I'll investigate.

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 10:29 pm
by linksith
I was unaware that one could use that box for labeling the CP. It is an interesting side note to know and for modded like me. I would consider that a little relevant for the maps I'm working on (still).

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 10:59 pm
by kinetosimpetus
I don't think words will work in the index. it's not a label, it just tells the game what order to process the objects in.

Re: Command Post Numbering

Posted: Fri Jul 13, 2012 11:36 pm
by modmaster13
That would be cool if you could name command posts like this:
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Re: Command Post Numbering

Posted: Sat Jul 14, 2012 5:55 am
by Marth8880
You could just fit that into the level's map texture.

Re: Command Post Numbering

Posted: Sat Jul 14, 2012 12:56 pm
by modmaster13
Marth8880 wrote:You could just fit that into the level's map texture.
Thats true. Also I tried having a word in the "HUDIndex and it didn't work. :(

Re: Command Post Numbering

Posted: Sat Jul 14, 2012 1:49 pm
by Cleb
Marth8880 wrote:You could just fit that into the level's map texture.
Wait, wouldn't doing that make the words just go over the number but not cover it up, only making it harder to read?