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Geonosis2
Posted: Thu Mar 19, 2009 12:44 pm
by B.I.G_Cookie
Ok, I'm working on my first map "Geonosis2" the map is about 90% done.
I just have to learn how to spawn vehicles right

Other I've got a problem with some cp spawns...
Ok I hope you like the screens
screen1.JPG
screen4.JPG
screen5.JPG
Re: Geonosis2
Posted: Thu Mar 19, 2009 1:05 pm
by Nova Hawk
And yet another Geonosis map. I'm not trying to be rude, but there's been many of these on this planet.
But good for a first map. At least you can create one, I can't.
Re: Geonosis2
Posted: Thu Mar 19, 2009 2:55 pm
by B.I.G_Cookie
Yeah, I took Geonosis ,because I thougt its easy to make that for a first map.
Re: Geonosis2
Posted: Thu Mar 19, 2009 2:56 pm
by Nova Hawk
It looks good, though. Any custom sides?
Re: Geonosis2
Posted: Thu Mar 19, 2009 3:27 pm
by B.I.G_Cookie
I won't include my own custom sides, only Phase1 trooper, maybe BFX too...
Re: Geonosis2
Posted: Thu Mar 19, 2009 3:58 pm
by 501st_commander
wow
looks neat
Re: Geonosis2
Posted: Thu Mar 19, 2009 4:21 pm
by Joe'sMama
Try changing the map name to something else though..
Like Geonosis: Battlefield or something.
Re: Geonosis2
Posted: Thu Mar 19, 2009 4:37 pm
by destructo_bot
looks slightly... flat. maybe if you put in some (gentle) hillyness in the middle, as at the moment it looks kinda unrealistic, just being a flat area of the same texture with nothing in it. Which brings me neatly on to the fact that geonosis has little rocks as well as massivley tall ones

the odd clump of little rocks wouldnt go amiss.
Re: Geonosis2
Posted: Thu Mar 19, 2009 8:07 pm
by elfie
I remember making one of these
*cough*
Tips: Add dust. Lots. Add lighting. Redish brownish. Add gunships. Lots. Add Geonosians. Lots. Add Jedi. Lot...you get the drift. These things will make it a lot more fun and more interesting than the other seventhousand geo maps out there, and I am not exagerating by saying that. There are too many. Though that isn't your fault. Just add something to it to make it look unique, that is if you want more people to download it. Custom sides would be a start. Get going on skinning/scripting/odf editing. You get those things down you got one killer map. And also, be sure to change the sky if you haven't already. I would cry if I had to look at that sky one more time. Anyway, looks good.
Re: Geonosis2
Posted: Thu Mar 19, 2009 8:14 pm
by Maveritchell
elfie wrote:I remember making one of these
*cough*
Tips: Add dust. Lots.
This is bad advice unless you want a very laggy map. If you must add dust do it carefully and use it well. I have seen many Geonosis maps that have too much dust and become virtually unplayable on lower-end computers.
Re: Geonosis2
Posted: Thu Mar 19, 2009 8:15 pm
by Nova Hawk
Sorry to get off topic, but I never saw that Elfie did a Geonosis map...
Re: Geonosis2
Posted: Fri Mar 20, 2009 1:46 am
by AQT
^Just because he made a Geonosis map doesn't mean it has to be releashed. It was probably just a practice map.
Re: Geonosis2
Posted: Fri Mar 20, 2009 6:28 am
by YaNkFaN
This is bad advice unless you want a very laggy map. If you must add dust do it carefully and use it well. I have seen many Geonosis maps that have too much dust and become virtually unplayable on lower-end computers.
So true though I'm probably a culprit of that too but possibly look into kashyyyk for the explosion and add maybe some sky explosions and you'd be alright if you want to add dust make sure it's only on the areas the player goes to or can see that way it won't lag as much
Re: Geonosis2
Posted: Fri Mar 20, 2009 9:48 am
by B.I.G_Cookie
Joe'sMama wrote:Try changing the map name to something else though..
Like Geonosis: Battlefield or something.
sorry for the stupid question, how? :
destructo_bot wrote:looks slightly... flat. maybe if you put in some (gentle) hillyness in the middle, as at the moment it looks kinda unrealistic, just being a flat area of the same texture with nothing in it. Which brings me neatly on to the fact that geonosis has little rocks as well as massivley tall ones

the odd clump of little rocks wouldnt go amiss.
I know, I will change the Battlefield..
elfie wrote:I remember making one of these
*cough*
Tips: Add dust. Lots. Add lighting. Redish brownish. Add gunships. Lots. Add Geonosians. Lots. Add Jedi. Lot...you get the drift. These things will make it a lot more fun and more interesting than the other seventhousand geo maps out there, and I am not exagerating by saying that. There are too many. Though that isn't your fault. Just add something to it to make it look unique, that is if you want more people to download it. Custom sides would be a start. Get going on skinning/scripting/odf editing. You get those things down you got one killer map. And also, be sure to change the sky if you haven't already. I would cry if I had to look at that sky one more time. Anyway, looks good.
I know and of course I will add Geonosians and Jedis, and of course vehicles like gunships. What is a Geo map without these things?
I won't add much dust, It's bad for your view and you can't see anything for expamlple the nice enviroment *I hope so*
About the Sky..I changed it already, but I have no effects e.g. Flying ships and explosions
Nova Hawk wrote:Sorry to get off topic, but I never saw that Elfie did a Geonosis map...
Of course he did, I've got the map in my addon folder
http://starwarsbattlefront.filefront.co ... osis;92149 
Re: Geonosis2
Posted: Fri Mar 20, 2009 3:32 pm
by Nova Hawk
I think I remember playing that map, but I didn't know it was by him.
Re: Geonosis2
Posted: Fri Mar 20, 2009 3:53 pm
by destructo_bot
B.I.G_Cookie wrote:Joe'sMama wrote:Try changing the map name to something else though..
Like Geonosis: Battlefield or something.
sorry for the stupid question, how? :
1
destructo_bot wrote:looks slightly... flat. maybe if you put in some (gentle) hillyness in the middle, as at the moment it looks kinda unrealistic, just being a flat area of the same texture with nothing in it. Which brings me neatly on to the fact that geonosis has little rocks as well as massivley tall ones

the odd clump of little rocks wouldnt go amiss.
I know, I will change the Battlefield..
2
I know and of course I will add Geonosians and Jedis, and of course vehicles like gunships. What is a Geo map without these things?
I won't add much dust, It's bad for your view and you can't see anything for expamlple the nice enviroment *I hope so*
About the Sky..I changed it already, but I have no effects e.g. Flying ships and explosions
1: call it something else when you release it

2: ok, didnt know.

Re: Geonosis2
Posted: Fri Mar 20, 2009 4:47 pm
by B.I.G_Cookie
destructo_bot wrote:
1: call it something else when you release it
2: ok, didnt know.

I asked how to change the name ingame, but I think its no possible, or?!
I followed your suggestion.

Re: Geonosis2
Posted: Fri Mar 20, 2009 7:18 pm
by AQT
B.I.G_Cookie wrote:I asked how to change the name ingame, but I think its no possible, or?!
Hint: The edit localize batch file.
Re: Geonosis2
Posted: Sat Mar 21, 2009 6:13 am
by B.I.G_Cookie
Thanks man, I'll try out next weak or so..

Re: Geonosis2
Posted: Sat Mar 21, 2009 2:38 pm
by elfie
B.I.G_Cookie wrote:destructo_bot wrote:
1: call it something else when you release it
2: ok, didnt know.

I asked how to change the name ingame, but I think its no possible, or?!
I followed your suggestion.

Check this topic out in the FAQ thread, scroll down to Ace's post, it has worked for me everytime:
http://www.gametoast.com/forums/viewtop ... 27&t=13231
@Nova- I am not suprised you didn't hear of the map, I made it before you were a member here.