I need help adding new models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthNihilusGirl
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I need help adding new models

Post by DarthNihilusGirl »

ok so i wanna add these guys to swbf2 http://jediknight3.filefront.com/file/Arcs_Remade;93986, now idk if 3ds max has a plug in or anything that will convert these to msh, and i don't know how to apply animation from the clone trooper on to it, i can do it in star wars empire at war force of corruption but i don't know how for swbf2 so is there away someone could help me with that or tell me how i'd be really greatful if someone would help me
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CodaRez
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Re: I need help adding new models

Post by CodaRez »

1. Requests go in the All-Purp. Requests Thread found in the SWBF2 General forum.

2. Simply converting models inter-game-wise is quite illegal and rude if you DON'T ask permission of the author.
Ask permission of the guy who made it there, and THEN you can only convert.
(I hope you haven't been recklessly converting without asking/giving credit at all)

3. LOL those are NORMAL ep3 clones you can find in the SWBF2 Modtools (which you can find at SWBFFiles.com)
It is a simple matter of reskinning and adding/hex-editing .mshs(goggles, skirt, pauldron) that are alrdy here on gametoast(released assets thread)
If you can't hex-edit/skin/mod yet, refer to Answer 1.
biohazard
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Re: I need help adding new models

Post by biohazard »

as for the converting to .msh, the only success I've found is having 3ds export as VRML 1.0 (.wrl) and import with SWBF2 Mesh Viewer, then export as .msh but I'm having lots of issues with textures.
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Re: I need help adding new models

Post by RogueKnight »

Or you could just wait for me to release my 49th mod.
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