Modtools Plug-ins.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Epifire
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Modtools Plug-ins.

Post by Epifire »

Well I guess I am tring a round about ways of getting some files in to msh, but I had heard that if you export files in vrml they can be transferd in msh veiwer.

So upon hearing that I looked in my exporting options but to no avail. Now if I am correct their should be a plug in for that isn't their? Well that or another format supplied that does the same job?


So how exactly do you go about that?
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DarthD.U.C.K.
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Re: Modtools Plug-ins.

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Epifire
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Re: Modtools Plug-ins.

Post by Epifire »

As far as I can tell all of those methods I have tried and the main issue is I cannot aquire a trial version of any foundation version if XSI cause my PC states that I am out of trail time upon the install.

I did go by using the offcial msh exporter, but I had textureing issues due to not having them in tga format at the time. So now that I got passed that I cannot... for the life of me get a modeling program that my models can export in msh properly.

I have meshex but it has only worked once, and when it did it through all my objects around and completly destroyed my asset. So what is it I can do to either export in vrml, or find a good xsi foundation program to use?
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DarthD.U.C.K.
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Re: Modtools Plug-ins.

Post by DarthD.U.C.K. »

is that a question or a statement?!
well, ive never heard of meshex destroying assets for no reason, maybe youve been using the wrong version of crosswalk or had multiple texture projections etc.
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