Re: Space Coruscant (Battle over Coruscant)
Posted: Wed May 18, 2011 8:09 pm
Before I begin, I'd like to thank everyone so far for beta-testing my map, I appreciate it.THEWULFMAN wrote:I finally got around to beta testing, and I have to say, I was a bit disappointed![]()
PRO: The way the ships are arranged in the battle really gave me a sense of the battle on ROTS, all except for...
CON: Lack of turrets. This doesn't feel like a space battle to me at all, I am not threatened when I am flying around by any turrets, and the ships are not firing at each other. I am more likely to believe this is a convoy of allied ships flying through space, rather than 2 forces in a climatic battle.
PRO: I liked the idea of the second level in the Republic hanger, with the 2 extra ARC-170s, while the stock kamino textures and the model that even in the stock game uses a low rez texture did detract from the feel of it.
CON: The 'ground battle'. I dont feel this was necessary, and all it served to me was cause me lag. I dont play space battles for ground battles, at least not for a 'ground battle' inside a ship like that.
CON: The single acclamator. I didnt see much point to this, and the fact that you have a CIS hanger, makes it impossible to get back into the ship after you have left.
CON: Stock weapons on fighters. I feel these should be changed up more, make it feel a bit more unique and fun perhaps.
CON: The Sentinel Class Shuttle. Not only does this not fit, it should be the stock imp shuttle, it is nigh impossible to control. The weapons are underpowered and the controls are unresponsive at best.
I feel, if your going to make The Battle of Coruscant, which was such an epic space battle, you need to make people feel they are in an epic battle.
T think this map has promise, but needs work. I understand this is a beta, and still has work to do. I in no way want to discourage you, I just want you to make the best map you can. I feel this is below your ability.
Keep up the good work , and I will be keeping an eye on this map.
-Turrets: I'll play the map again and add turrets where necessary.
-Capship turrets: I agree, I'll add more.
-Invaded Venator: This is a questionable part of the map that even I am starting to wonder if it's necessary. It makes the map more interactive and interesting however at the same time I have to strike the right balance between emphasis on the space battle or the ground battle. I'm keeping it for now, and will complete it in time for v0.6 .
-Acclamator: I personally like it, it's not very visible and doesn't attract a lot of attention. (FYI, it was based on the SWBF3 trailer) If there is an Acclamator that has open side hangars like in the trailer, please send a link. (I have seen the one that has the landing bay open, that doesn't exactly work)
-Stock weapons: Agreed. I'm changing them now.
-Imp shuttle: For beta testing only, it'll be removed for the final version. (It's specifically made so it can give you guys the best view, and complete access to the map. That's why it's awkward to fly; forward is going really fast, slow-down is actually going reverse)
-Interiors: I'm completing them now.ShadowWing wrote:What I saw:
-In some places, the floors didn't meet the walls, and the wall's didn't meet the ceiling, and space could be seen between the gaps.
-In one of the Republic destroyers, one can teleport to the bridge (or command salon?) but not back to the corridors.
-Every other time I played the map, it crashed.
-In many areas in the interior, the corridors just ended into space, without a wall.
-In the garbage chute in one of the Republic destroyers, one needs to roll to get in it, and one cannot get out using the same method (or at all), because of the chute's uphill slope.
-Some turrets are floating in space and not being attached to a frigate or destroyer.
-Teleport: Little easter egg, I'll fix the teleport-back.
-Crash: I don't know why this would happen. This is serious, I'll look into this ASAP.
-Garbage chute: You just need to wait until the energy bar is full, move as much as possible up the tube, then roll twice (default ALT-key) and you're back up. This also works for the stock Death Star map too.
-Floating turrets: Probably because of the frigate they were attached to was destroyed. It could also be extras; please send me a screenshot of any floating turrets you find.
It's ok, the beta is for Gametoast members to download and play; there aren't any limits on beta testers. Click on the download link on my 0.52 release post to download it. (And don't forget the beta rules at the top of page 1)clonecommandomerc wrote:sorry for asking too beta when you already had as many as you need so i apolagize
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