OFM v1.0 - The RPG-ish Adventure
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SolidFett
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Caleb1117
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8- Holocrons
To make thing clear: There are 8 holocrons in total, and none of them have to do with the main quest. They are all just simple "pickups" hidden around the map. Would anyone like a map of their locations? I have one if you're interested.
I would like to have a map of their locations... Pleaaaase?
Oh and I would like to say... TOTALY AWSOME MAP!!! just very hard.
I got all the way to the mountain but I could not capture that cp. grrrr
Ahhh I love RPG's very nice, difficult... but definatly spectacular.
And pay no heed to those "y0urz m4p i$ t0 B1g!!1 m3 n0 l1k3 t0o w4lk"
map size is just fine.
To make thing clear: There are 8 holocrons in total, and none of them have to do with the main quest. They are all just simple "pickups" hidden around the map. Would anyone like a map of their locations? I have one if you're interested.
I would like to have a map of their locations... Pleaaaase?
Oh and I would like to say... TOTALY AWSOME MAP!!! just very hard.
I got all the way to the mountain but I could not capture that cp. grrrr
Ahhh I love RPG's very nice, difficult... but definatly spectacular.
And pay no heed to those "y0urz m4p i$ t0 B1g!!1 m3 n0 l1k3 t0o w4lk"
map size is just fine.
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SolidFett
- Private First Class
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- trainmaster611
- Sith Lord

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SolidFett
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archer01
Hey everybody,
You haven't heard from me in a while, and there is a very simple reason for this (besides daily activities); two words: "Twilight Princess". Now that I've finished it (being rather disappointed in the final boss), I've gone back to trying to get this map wrapped up. I know this map is now "old news", but I would still like to finish it up if I can. Here's how it's going so far:
*Most Noteable changes:
- It is now dangerous (damage region) to dive into deep water (greater than 6-8 meters or so).
- The hill CP can no longer be retaken by the rebels, but it takes much longer to capture it.
- A heal zone is now available in the town. Using it heals you completely, but reduces your XP total a bit.
- Many of the previously missing sounds now work (still missing the transport's sounds, but I may just skip those)
*Things I'm still working on:
- Conquest ( !!! ). Because of the map's layout, the conquest mode is being a pain in the rear to make interesting.
- Updating/Finishing the Readme
- Bug fixes, etc.
*Some things that I could use a little input from you players about:
- Now that there is a heal zone in town, ten (10) retries seems a little too high and I'm thinking of lowering it to around five (5) or six (6). Can anyone see anything wrong with that?
- I know that Zerted's shell can be used to 'cheat' by giving the player infinite reinforcements. I'm just wondering if I should stop people from being able to use that feature?
- SolidFett, what did you do in the Fake Console that caused that reaction?
- Should I bother with the Conquest mode? How important is the mode to everyone?
I'll be coming and going every so often while I poke away trying to finish this thing up. Thanks again everyone for all your input and support! Have fun in the mean time.
- Archer01
Map Hint:
For surviving the conquest part -> Level up early, and make sure you finish the Holocron side-quest right after the battle begins.
You haven't heard from me in a while, and there is a very simple reason for this (besides daily activities); two words: "Twilight Princess". Now that I've finished it (being rather disappointed in the final boss), I've gone back to trying to get this map wrapped up. I know this map is now "old news", but I would still like to finish it up if I can. Here's how it's going so far:
*Most Noteable changes:
- It is now dangerous (damage region) to dive into deep water (greater than 6-8 meters or so).
- The hill CP can no longer be retaken by the rebels, but it takes much longer to capture it.
- A heal zone is now available in the town. Using it heals you completely, but reduces your XP total a bit.
- Many of the previously missing sounds now work (still missing the transport's sounds, but I may just skip those)
*Things I'm still working on:
- Conquest ( !!! ). Because of the map's layout, the conquest mode is being a pain in the rear to make interesting.
- Updating/Finishing the Readme
- Bug fixes, etc.
*Some things that I could use a little input from you players about:
- Now that there is a heal zone in town, ten (10) retries seems a little too high and I'm thinking of lowering it to around five (5) or six (6). Can anyone see anything wrong with that?
- I know that Zerted's shell can be used to 'cheat' by giving the player infinite reinforcements. I'm just wondering if I should stop people from being able to use that feature?
- SolidFett, what did you do in the Fake Console that caused that reaction?
- Should I bother with the Conquest mode? How important is the mode to everyone?
I'll be coming and going every so often while I poke away trying to finish this thing up. Thanks again everyone for all your input and support! Have fun in the mean time.
- Archer01
Map Hint:
For surviving the conquest part -> Level up early, and make sure you finish the Holocron side-quest right after the battle begins.
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DS_jawathehutt
- Private Second Class
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AlexSecura
- Sith

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archer01
@AlexSecura
Hey AlexSecura, the link seems to be working again. I don't know why but FileFront seems to "flake out" every so often for hours (sometimes even days) at a time.
Try it again, and if it still doesn't work I'll re-upload the file.
@DS_jawathehutt
Does that mean you're making a film of the map then?
Hey AlexSecura, the link seems to be working again. I don't know why but FileFront seems to "flake out" every so often for hours (sometimes even days) at a time.
Try it again, and if it still doesn't work I'll re-upload the file.
@DS_jawathehutt
Does that mean you're making a film of the map then?
