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Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Sat Dec 20, 2008 8:19 pm
by Darth Revan
Hidden/Spoiler:
[quote]Canderous seems kind of dumbed down with just his flamethrower pistol. Maybe give him another more impressive weapon along with the pistol and fusioncutter.Other than that, I really enjoyed the map, especcially TSF vs. Czerka, can't wait to see whats in store for the next version!
[/quote]
Maybe for another weapon u could include the heavy blaster he starts with on Taris

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Sun Dec 21, 2008 7:41 pm
by Nova Hawk
Yeah, it would be good if you gave Canderous another weapon instead of just a flamethrower for long-range fighting or something. There were no bugs that I could find, but there was a lot of foliage so I had to turn down my view distance or whatever you call it. I will take some screenshots and post them ASAP.

EDIT
Ok, I actually did find some bugs, like for instance some floating weapons icons. Here are a couple sreenshots I took while ingame
Hidden/Spoiler:
.[attachment=0]Jedi Knight.jpg[/attachment][attachment=1]Reload.jpg[/attachment]

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Mon Dec 22, 2008 9:32 pm
by elfie
Nova Hawk wrote:Yeah, it would be good if you gave Canderous another weapon instead of just a flamethrower for long-range fighting or something. There were no bugs that I could find, but there was a lot of foliage so I had to turn down my view distance or whatever you call it. I will take some screenshots and post them ASAP.

EDIT
Ok, I actually did find some bugs, like for instance some floating weapons icons. Here are a couple sreenshots I took while ingame
Hidden/Spoiler:
.[attachment=0]Jedi Knight.jpg[/attachment][attachment=1]Reload.jpg[/attachment]
Thanks for the pics, what's up with the grass in the first pic? it looks like someone trimmed it. Anyway, I took all the suggestions you guys sent me/posted in this topic and almost finished another version of the map. So far some of the improvements I made from the last version are:
- Fixed hud tag/floating icons, all icons are properly placed
- Increased view distance and lowered the ammount of hammerheads, so they don't collide.
- Added some hills in the back parts of the map so it looks more natural
- Localization improvements and lighting improvements to balance the map out and make it look polished

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Mon Dec 22, 2008 10:40 pm
by Nova Hawk
elfie wrote:Thanks for the pics, what's up with the grass in the first pic? it looks like someone trimmed it.
It was really lagging my computer, so I had to turn down the view distance or whatever you call it.

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 12:33 am
by Commander_Fett
Sorry I havn't posted pics yet. I've been pretty busy, but I'll have some soon.

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 5:39 pm
by Smug
Could I beta? And, btw its overdue but thanks for helping me and encouraging me to start modding. U ROCK MAN!!!!

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 5:56 pm
by elfie
@Nova- Oh, okay!
@Commander Fett- It's fine, but I will need some feedback eventually, because I want to clear up some of these bugs.
@Smug- You're a little late on that, sorry dude, maybe some other map, however, everyone will be able to play this when it is released which will be very soon, as in like within these next couple days.

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 5:58 pm
by Fluffy_the_ic
Sorry about the lack of feedback, but it was too laggy for me to play and now BFX is out, and right after I got mah new graphics card. So I'll try to get feedback fast, but what's the 3-letter world name? I may have put it in my backup folder.

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 6:03 pm
by elfie
Fluffy_the_ic wrote:Sorry about the lack of feedback, but it was too laggy for me to play and now BFX is out, and right after I got mah new graphics card. So I'll try to get feedback fast, but what's the 3-letter world name? I may have put it in my backup folder.
The three-letter name is TEL. Just double check TEL is in your addon folder: C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\Addon :)

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 6:05 pm
by Smug
Oh, thats k, but really dude, I can't thank you enough for helping me, really u don't know how much it means to me man(tears up) I promised my self i wouldn't cry!!! *sniffle*

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 9:00 pm
by Commander_Fett
okay, more feedback.
Noticed the mando disrupter rifle had no sound, and I think the locals had none either.
Mybe you could change the cp icons with those from FragMe!'s pack?
Dunno if this is fixable, but the flame from Canderous's pistol apears about a foot or so from the gun barel.
The Republic Sergent has no 1st person.
Maybe you should relocalize Darth Revan as the republic hero. The "Darth" makes it kinda odd.
The Ion Bowcaster has no sound for firing when it's not completely charged, and the Tsf, Czerka, and Mandos had no first person.
In TSF vs. Czerka, after the hqs of the enemy were destroyed, there was nothing to do. The game didn't end, there were no enemys to fight. So, yah.

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 9:10 pm
by Fluffy_the_ic
Commander_Fett wrote: Maybe you should relocalize Darth Revan as the republic hero. The "Darth" makes it kinda odd.
Localize as either "Revan" or "Revanchist"

Re: WIP: (KOTOR) Telos: Mandalorian Wars

Posted: Tue Dec 23, 2008 10:36 pm
by elfie
Commander_Fett wrote:okay, more feedback.
Noticed the mando disrupter rifle had no sound, and I think the locals had none either.
Mybe you could change the cp icons with those from FragMe!'s pack?
Dunno if this is fixable, but the flame from Canderous's pistol apears about a foot or so from the gun barel.
The Republic Sergent has no 1st person.
Maybe you should relocalize Darth Revan as the republic hero. The "Darth" makes it kinda odd.
The Ion Bowcaster has no sound for firing when it's not completely charged, and the Tsf, Czerka, and Mandos had no first person.
In TSF vs. Czerka, after the hqs of the enemy were destroyed, there was nothing to do. The game didn't end, there were no enemys to fight. So, yah.
Thanks for the feedback, the TSF vs. Czerka error is fixed, the sound errors will be fixed as will the localize error, but the first person errors are too difficult for me to fix so just try playing it in third person if you can :wink:. The big errors in the first beta have been fixed mostly so I can tell the beta testers that they will see a big improvement for the next version. If you noticed testers, btw, there were no battle sounds/ battle chat in the TSF vs. Czerka mode. That is now fixed.