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Re: Terminator! (Salvation)
Posted: Wed Sep 09, 2009 2:48 pm
by RevanSithLord
Oh well. At least they're there. lol
Re: Terminator! (Salvation)
Posted: Sun Sep 27, 2009 9:05 am
by General_Nate
Alright guys. I think I have enough sides. I just need to localize them, and the weapons. I might edit how you free the prisoners, for I have a good idea, but other than that, I'm pretty much done. However, My localizer is not localizing the sides. I've read the tuts, but to no prevail. So I will probably make a topic in the modding forum later. If you have any weapons, or skins, or units to share, Please do so! For it is almost done. And if everything goes right, It should be done by a week from now.
Re: Terminator! (Salvation) It's still coming!
Posted: Sun Sep 27, 2009 9:17 am
by theultimat
You can use that blood effect I sent you a while ago. I noticed you hadn't downloaded it... but feel free not to use it if you don't wanna.

Re: Terminator! (Salvation) It's still coming!
Posted: Sun Sep 27, 2009 9:29 am
by General_Nate
Yeah thanks for that! I forgot I hadn't dl it yet. I will as soon as I get on my modding computer. But I think it's gore filled already. The Terminators are hard to beat. However, my next map might have use for it.

Re: Terminator! (Salvation) It's still coming!
Posted: Sun Sep 27, 2009 9:31 am
by theultimat
Oh good.

The map sure does look like a winner to me.
Re: Terminator! (Salvation) It's still coming!
Posted: Sun Sep 27, 2009 8:57 pm
by elitetrooper1999

so i was wondering is thise going to have campign,conquest,and flag.
Re: Terminator! (Salvation) It's still coming!
Posted: Mon Sep 28, 2009 2:05 pm
by General_Nate
No. Just Conquest. However, in Conquest you will have the option to free the prisoners that the Terminators have captured. The freeing system works, but I think I can make it better. Thank you guys for being patient.

Re: Terminator! (Salvation) It's still coming!
Posted: Mon Sep 28, 2009 7:14 pm
by RC-1207
Okay here is my 2 cents. 1, make it so that the terminator can't jump. Thats just me personally, but a T600 doesn't look like an athlete. TX, say you had a model, heck yea. Also, make the terrain more variable. It looks very flat. And I want a raise of hands here. Who loves flat maps. Finally, in Salvation, Skynet looked bigger and with big buildings. A big boom would be nice to. Can I have my candy bar now?
All in all, it looks great fun map that will be worthwhile. And the models look great.
Re: Terminator! (Salvation) It's still coming!
Posted: Mon Sep 28, 2009 9:14 pm
by General_Nate
All of that is done. Those screens are out of date, and I will get some new ones up tomorrow. (Maybe. Lol.)
EDIT:
All of that is done.
Ok, well not the big boom part....
Re: Terminator! (Salvation) It's still coming!
Posted: Wed Sep 30, 2009 7:43 pm
by RC-1207
General_Nate wrote:All of that is done. Those screens are out of date, and I will get some new ones up tomorrow. (Maybe. Lol.)
EDIT:
All of that is done.
Ok, well not the big boom part....
You so should have a campaign, eventually, where you have at the end and engineer's detonator and as you are running away you pull the trigger on that det and get the biggest god dang explosion in Star Wars Battlefront history.
Re: Terminator! (Salvation) It's still coming!
Posted: Wed Sep 30, 2009 8:21 pm
by Fiodis
RC-1207 wrote:get the biggest god dang explosion in Star Wars Battlefront history.
Be pretty hard to top Dann_Boeing on that count. Realm of Chaos, anyone?
The map seems to be coming along fine, but in my opinion the ground still looks unnaturally flat. Also, from what I know of Terminator Salvation (which is very little), it takes place after some sort of apocalypse. Therefore, why is everything in your map nice and sunny?
Re: Terminator! (Salvation) It's still coming!
Posted: Wed Sep 30, 2009 8:34 pm
by General_Nate
We've been over this before in the thread. A Skynet facility is in this map. So I doubt that Skynet would bomb their own building. But that's just me.

Re: Terminator! (Salvation) It's still coming!
Posted: Wed Sep 30, 2009 9:36 pm
by Fiodis
Ah, point. But I thought it'd look a lot more appropirate if you had the Skynet building in a demolished neighborhood rather than a sunnyside-up park. Considering that Skynet is the center of all evil, this is just...odd.
Sometimes it's better to forego canonity (is that a word?) in favor of looks. But hey, it's your map.
Re: Terminator! (Salvation) It's still coming!
Posted: Fri Oct 02, 2009 1:43 pm
by General_Nate
I have some new screens!

One of the Skynet buildings. What do you think? should it be bigger, smaller, or what?

The prison yard

The Resistance base. I'm trying to improve it, any ideas?

This is the main choke point. Each side comes down the stairs at the same time.

The warehouse. The Terminators have to come through here to get to the main choke point. [See above]

The inside of Skynet.

A tree fort like thing. It makes a very nice sniping place.
What do you guys think?
Re: Terminator! (Salvation) It's still coming!
Posted: Fri Oct 02, 2009 2:07 pm
by Darth_Spiderpig
I think it is veeery nice, excelent work General :clone:

Re: Terminator! (Salvation) It's still coming!
Posted: Fri Oct 02, 2009 2:32 pm
by General_Nate
Darth_Spiderpig wrote:I think it is veeery nice, excelent work General :clone:

Wow, really? Thanks!

Re: Terminator! (Salvation) It's still coming!
Posted: Fri Oct 02, 2009 11:55 pm
by allthetutorials123
Wow really has gone a long way, but along with the awsome assets I kind of feal a sense of emptiness in the map still. It may be diffrent when I really play it but make sure you don't have just like open roads with a bunch of trees around them. I am not sure that this is true, and from what I have seen from the screens, it is really well done.
Do you have any expected release date for the map?
Re: Terminator! (Salvation) It's still coming!
Posted: Sat Oct 03, 2009 1:58 am
by Recon Trooper
Looks so modern!
Re: Terminator! (Salvation) It's still coming!
Posted: Sat Oct 03, 2009 11:20 am
by Par3210
Yeah, the icing on the cake would be reskinning the Resistance, which I would be willing to help with.
Re: Terminator! (Salvation) It's still coming!
Posted: Sat Oct 03, 2009 12:27 pm
by Fiodis
You added more props but the terrain's still too flat and open for my tastes. The main choke point looked ok, until I saw how small the command post was and got an idea of the true scale of it, and realized how empty it was for a choke point.