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Re: Mass Effect: Unification (build 20120531.0155)
Posted: Mon Jun 04, 2012 6:52 am
by Fiodis
Very nice, but something I'm noticing is that your anims tend to seem a bit more rushed than the ME ones.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 1:11 am
by Marth8880
Psh, and people say normal maps with flag 28 doesn't look good.
Medi-gel station:
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 1:42 am
by lucasfart
Lookd quite nice! Only thing I would suggest is fixing up the UV's on the sides - they look noticeably stretched.
Also, on another note, the gun is in the wrong position in his hand, and it's quite noticeable. Is there any particular reason why you haven't got it a bit straighter?
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 1:48 am
by Marth8880
lucasfart wrote:Lookd quite nice! Only thing I would suggest is fixing up the UV's on the sides - they look noticeably stretched.
Yeah, I just wanted to do a bake before I did anything more with the UVs.
lucasfart wrote:Also, on another note, the gun is in the wrong position in his hand, and it's quite noticeable. Is there any particular reason why you haven't got it a bit straighter?
Agh, yeah, I've just gotta create all new anims for the rifle bank such as one for idle, shoot, reload, and a couple others probably.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 1:53 am
by lucasfart
So you're saying you're going to make a new animation which moves the position of the hand to better match the rifle? That's pretty cool...good luck with that.

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 1:54 am
by Marth8880
Yep. 8D
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 3:04 am
by AQT
The medi-gel station looks awesome! Kind of like the bacta stations in Republic Commando.

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 11:23 am
by yuke5
The medi-gel station looks really cool, but it looks like it can only function if there is some sort of wall or something. I may be wrong though.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 11:35 am
by Fiodis
ME has a medi-gel crate prop that works well on flat ground. That dispenser is only ever wall-mounted.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 5:46 pm
by The Nasal Abyss
Man, that N7 armor model/texture looks old compared to the current one I'm working on

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 6:02 pm
by Marth8880
Uh-oh, TNA, you've gotten me excited.

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 6:07 pm
by minilogoguy18
Looks ok but what would really make it good is to UV map the sides, it's too obvious and surely for something as low poly you have enough texture space to do it.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 6:08 pm
by Marth8880
Yeah, I'm already working on it as we speak.

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 7:59 pm
by The Nasal Abyss
Tiny preview of the new color scheme/model improvements from the last version. The armor no longer has an N7 style color scheme, it's been changed to be as similar to the Mass Effect 3 Alliance soldiers as I could get it. The visor is semi-transparent as well and houses a familiar face. I also added more material functions which to my knowledge have never been messed with before, so I hope those work. On top of that I also fixed a ton of model errors and tweaked some of the rigging to look exponentially better. I'll update here again in a little bit once I get it in-game.
I'd say that was worth a small update, right?
This is what the texture and model used to look like:
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 8:04 pm
by Marth8880
WHOA, looks fantastic!

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 8:13 pm
by THEWULFMAN
I was honestly really shocked when Marth told me he brought up the whole "N7 is ultra elite with a couple members and we see a load more Alliance Marines" issue I had talked to him about, to you.
So yeah, I can not
begin to describe how happy I am to see the Alliance Marine!
It looks brilliant!

Totally worth the update, looking forward to seeing it ingame.

Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 8:19 pm
by The Nasal Abyss
Changing the entire color scheme was literally 8 clicks away with the way I have the master texture file set up. No big deal there.
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 9:41 pm
by yuke5
Dang, I like it. A LOT. I can't really comment on how the model itself can be improved though, as I am not a modeler.
Annoying Questions:
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 9:50 pm
by Marth8880
Future models include:
-Salarian
-Asari
-Krogan
-Batarian (possibly)
Re: Mass Effect: Unification (build 20120531.0155)
Posted: Sat Jun 09, 2012 9:52 pm
by THEWULFMAN
I'm still trying to get it worked out that we can have female soldiers, despite Marth deciding that because The Nasal Abyss already has a lot of work to do, we won't be adding them. Given that we need to make a version for asari anyway, I'm going to see if we can get a female Alliance Marine as well. Salarian armor is very unique, and their bodies are shaped, oddly. So just sticking a salarian head on this armor wouldn't look the best, but it would be better than nothing. Turians need their own armor(we really only need one model for every single turian), we'll have to take care of that later. Marth already has a krogan head mostly done, although we need the armor as well. Batarians would be relatively easy, since we'd just need a new head.