How to make an object where you can walk through?

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[Skirata]Darman[M]
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How to make an object where you can walk through?

Post by [Skirata]Darman[M] »

Hey guys, I need to know how to make an object, where you can walk through like grass.
I've got some Felucia-plant msh's but when I write them into a grass odf, big white square appear where the plants should appear. If I make an odf like a prop and write:
classLable: grasspatch
map crashes :(

So how can I manage this?
other question: does someone know the Yavin waterfall`s sound name or how can I add a sound to it?
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Re: How to make an object where you can walk through?

Post by DarthD.U.C.K. »

there are several ways to remove collisions
the easiest is to create a msh.option file for the models msh and write "-nocollision" into it

2.: ist either a soundregion in ZE or some soundproperty in the waterfalls odf
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[Skirata]Darman[M]
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Re: How to make an object where you can walk through?

Post by [Skirata]Darman[M] »

Got no idea how to set up a soundregion, so I wanna make a sound property

2. :Shell I name the option-file like the odf or msh?
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Re: How to make an object where you can walk through?

Post by FragMe! »

same as the msh so it would be nameoffile.msh.option
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