Battle Above Endor Map Annoucement

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xwingguy

Battle Above Endor Map Annoucement

Post by xwingguy »

EDIT AS OF 8/13/06
Still working, frigates are being animated, I've got a thousand bugs to work out. ISD interior still requires a lot of work. I'm working with flyer AI with some sucess.


I know this probably isn't the first Endor announcement but here me through.

This map will hopefully contain:

-At least 4 Rebel Crusiers and at least 4 Star Destroyers (depending on balancing)
-Huge interiors for the capital ships (tape measure says that its 6/10 of a kilometer across a Rebel Crusier)
-2 hangars to a capital ship <--- I really need someone to make a Star Destroyer with 2 hangars (one on each side)
-An internal system for every critical system
-A reactor core <---Blows the whole danged thing up
-destructable capital ships
-Improved Frigates with turbolasers and shields
-Guided Missile Turrets on capital ship
-A probe droid patrol squadron for the ISD interior
-Return of the ever-useful R5 repair droid
-Ion cannons for the ISD
-I'm gonna see if I can make a real ion cannon for the y wing
-x-wing, y-wing, a-wing, and troop transports have shields
-Death to the chainguns and particle cannons!
--Particle cannon has been replaced with a modified cloned multilaser
-Primary weapon for the tie bomber is now Conncussion missiles
-I may make capital ships capturable (don't worry too much about having you're ships captured, I'm going to make the capture process exceedingly difficult to achieve.)
-A variation on ctf that'll blow you're mind (top secret)
-Super Star Destroyer <--whenever OMM-9 finishes texturing it
-12 turbolaser/ion cannon batteries on a capitol ship
-2 capturable cps in a capitol ship for boarding parties
-56 cps for the entire map <---I recently realized that this isnt possible. I'm going to see though if I fool the game into thinking there are less.
-autoturrets with better looking lasers and a little less accuracy
-a new sabatuer character class<--(rebel commando & phase II Dark Trooper)
-a new fleet commander class<--(uses the "gray" officer)
-ISD shields can be destroyed via the shield orbs<--added ventral shield generator
-Get too close to those big capitol ship engines and you'll be fried.
-Working on effects when critical systems are destroyed
-Life Support: when destroyed, health slowly depletes while inside
-fixed rare glitch where the vehical spawns on you and makes you wait a minite to respawn (now you die pretty quick.)
-Fixed glitch where you could walk outside the capitol ships (I made sure there was no air to breathe)
-Limited ammo for fighters, now replenishable via a repair droid
- Y wing and Tie Bomber each carry up to 20 bombs, no reload time but they now fire single shot (like a pistol or a sniper rifle, semiautomatic)
- 6 proton torpedos for the x wing
-2 shield generators for the mon Calimari Star Cruiser (I finally got this streamlined.) they have weaker shields but faster recovery
-TIE Fighters and Interceptors have lost their secondaries to gain powerful lasers
-Starfighter speeds increased dramatically to be accurate to the star wars universe. (I converted speeds to meters per second from wookieepedia and Majin Revan)

Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
- Lord Bandu's Tie Defender
- A Star Destroyer with room for 2 hangars (otherwise exactly the same as the current one)
- Debris for a star destroyer and a mon calimari cruiser
- a B wing

Things that just aren't gonna happen:

-Death Star II (indirectly but not directly)

General Layout of the Mon Calimari Star Cruiser:
BLUE: Shield Generator
WHITE: Command Deck
BLACK: Engine Room
RED: Security Room (Autoturret Defense Mainframe etc.)
GREEN: Communications Room
PURPLE: Life Support Room
TEAL: Sensors Room

Image


Images:
http://i19.photobucket.com/albums/b177/ ... ndDeck.jpg
http://i19.photobucket.com/albums/b177/ ... msroom.jpg
Image
http://i19.photobucket.com/albums/b177/ ... ensor0.jpg
http://i19.photobucket.com/albums/b177/ ... ensor1.jpg
http://i19.photobucket.com/albums/b177/ ... orcore.jpg
http://i19.photobucket.com/albums/b177/ ... ot0011.jpg
Image

Imperial Communication Room

Image

Imperial Reactorcore

Image

Imperial Engineroom

Image

boarding party cp in rebel cruiser

Image

Rebel Commando

Image

Just for looks:

Image

Image
Link to Battle Above Endor thread at LucasArts
http://forums.lucasarts.com/thread.jspa ... &tstart=25
Last edited by xwingguy on Sun Aug 13, 2006 1:44 pm, edited 22 times in total.
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RE: Battle Above Endor Map Annoucement

Post by Teancum »

I believe I just wet myself.

As far as making command ships capturable -- you can add the actual conquest mode to space & that will allow you to keep the standard Assault and 1flag CTF modes.
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RE: Battle Above Endor Map Annoucement

Post by BF2-Master »

Hey, are you using my idea? (See Space Coruscant w/ Special Bonus Topic)
dreadlordnyax

RE: Battle Above Endor Map Annoucement

Post by dreadlordnyax »

:shock:


if you pull that off, it may be the only space map yet worth playing repeatedly.
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RE: Battle Above Endor Map Annoucement

Post by Jango_Fett_A »

I think that many capital ships would make the game crash. Maybe 1 rebel capital ship (Home One) with the interior and stuff and 2 star destroyers since the imperials out number the rebels. Besides that, everything you mentioned it good. It'll probably take a while to make this map. Good luck and i hope it turns out.
Schizo

RE: Battle Above Endor Map Annoucement

Post by Schizo »

Ah, nice. Looks pretty cool so far. Though, I do think it needs some work. Couple suggestions I have are:

- Reskin the Reactor Core. The Utapau-theme doesn't mix well with the capital ship interior...

- Make it more like the movie, if you can. If you watch the movie, you'll see the planet is below them (all you'd need to do is use the Felucia sky with a new texture). It'd be pretty cool to see the Death Star II and Imperial Star Destroyer Fleet in the backround as sky objects too. Like I said, just suggestions, but I figure you'll want it as accurate to the movies as you can get it. If you need any help with it, just ask me. I could probably set up the sky and such. Like I've said before in previous threads, I'm a fanatic about the old Rogue Leader Battle of Endor level, and I've always wanted to see it done for BF. Still, it's your map. I'm just picky like that. :P

And besides that, I really see nothing wrong with it so far. Keep up the great work man.
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RE: Battle Above Endor Map Annoucement

Post by minilogoguy18 »

dude those screens are so small, post bigger screens. if i like the map enough ill give you the b-wing, im makin a cockpit for it right now.

index.php?name=PNphpBB2&file=viewtopic&t=4160
Postulio

Post by Postulio »

looks good, i was wondering if you could find or make a millenium falcon ship that will spawn in one of the rebel capitol ships, but only one will be out at a time. That would be cool.

Keep up the good work.
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RE: Battle Above Endor Map Annoucement

Post by Epena »

Dang man.
I believe I just wet myself.
Well said.

I was reading this whole thing, and going "pfft...yeah right. Like this guy's actually going to do it! He thinks he can but doens't realize what he's getting into!"

Then I saw the screens..... :O

You actually look like you know what you are doing. Keep it up man, I'm really looking forward to this!
- Reskin the Reactor Core. The Utapau-theme doesn't mix well with the capital ship interior...

- Make it more like the movie, if you can. If you watch the movie, you'll see the planet is below them (all you'd need to do is use the Felucia sky with a new texture). It'd be pretty cool to see the Death Star II and Imperial Star Destroyer Fleet in the backround as sky objects too. Like I said, just suggestions, but I figure you'll want it as accurate to the movies as you can get it. If you need any help with it, just ask me. I could probably set up the sky and such. Like I've said before in previous threads, I'm a fanatic about the old Rogue Leader Battle of Endor level, and I've always wanted to see it done for BF. Still, it's your map. I'm just picky like that.
Quoted for truth.

I can't wait.
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RE: Battle Above Endor Map Annoucement

Post by minilogoguy18 »

oh and i just noticed, why is everything using beam cannons???? O_O the only thing that shot like that in the GCW was the death star, the others in the prequels were just rips.
xwingguy

RE: Battle Above Endor Map Annoucement

Post by xwingguy »

Yeah, heh there's just 1 problem with the materials that I'm working with, I have no way to edit those mesh files nor the extra money to buy XSI|5.0. There are a few things I definitely need done to make this work right. (It may be a lot but at least you don't have to script it.)

1) I need a space for a hangar on the other side of the ISD. (If you don't mind, add in those grey block things that stick out on the side that currently has a hangar to the other side too.

2) The Rebel Cruiser, ISD, and thier critical systems must be chopped up into usable debris. (Otherwise the ships will just disappear. Lame.)

3) ministardestroyer1 (unknown name) needs to also be chopped up for usable debris.

4) Medical Frigate must be completely reskinned (so horrible) and then, of course, chopped up into debris.

5) TIE Defender (Oh how I wish....)
xwingguy

Re: RE: Battle Above Endor Map Annoucement

Post by xwingguy »

minilogoguy18 wrote:oh and i just noticed, why is everything using beam cannons???? O_O the only thing that shot like that in the GCW was the death star, the others in the prequels were just rips.
...DOH! I will fix that.
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RE: Re: RE: Battle Above Endor Map Annoucement

Post by RevanSithLord »

I believe I just wet myself.
Mmmmhmmm :shock:
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RE: Re: RE: Battle Above Endor Map Annoucement

Post by minilogoguy18 »

theres no way to get msh files into XSI, there is but they get pretty messed up, i might be able to get the nebulon-b medical frigate though but dont hold me to it.
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RE: Re: RE: Battle Above Endor Map Annoucement

Post by RevanSithLord »

Yea and I dont believe someone reffered to it as a stick ship with misslethingies in the front over at SWBF files. LMAO I laughed so hard I cried....

I wont look at the Nebulon-b the same way again! LOL

Yea, er anyway, this map is FAR beyond awesome ma friend. :shock: Need any testers in the near future?:shock:
Postulio

Post by Postulio »

yea, id like to be a tester for this map, when you feel you have enough content on this map. :D
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Post by Kampher »

Folks, if he needs a tester, he'll ask for them. I can tell you from experience that asking to be a tester, often times diminishes the chances.
xwingguy

Post by xwingguy »

Sorry, but it's still in the development process. I've had about half a dozen setbacks because certain objects (for seemingly no reason) are incompatiable with space and cause my computer to freeze at the loading screen. (REALLY ticks me off hunting down that object.) Another thing that slows me down is the hallway alignment since it needs to be perfection or bust. Example: !http://i19.photobucket.com/albums/b177/ ... 109d59.jpg

Did a quick fix on the beam thing. Need to touch it up for the right look though
http://i19.photobucket.com/albums/b177/ ... ot0015.jpg
Possibly a tad overkill
http://i19.photobucket.com/albums/b177/ ... ot0012.jpg
http://i19.photobucket.com/albums/b177/ ... ot0018.jpg
obviously bad shot, but it needs to be sped up (the green turbolasers).



http://i19.photobucket.com/albums/b177/ ... ot0014.jpg
Shield generator target for the underside. Apparently the game devs don't like it because the name up at the top for the target is "Not Supposed To Be In Game!". lol
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Post by minilogoguy18 »

dude your map just looks like the space template just with WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY overdone with the lasers. now pos BIGGER SCREENSHOTS!!!!!!!!! *reaches for nailbat*
Alkonium

Post by Alkonium »

xwingguy wrote:Possibly a tad overkill
[img]http://i19.photobucket.com/albums/b177/ ... ot0012.jpg[/img]
I don't know, I for one, like that shot of the Capital Ships blasting away at eachother, reminds me of in Episode III when that happened.
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