What do these errors mean in BFront2.log? [solved]
Posted: Tue May 04, 2010 8:20 pm
I was testing my map one day in the tester (debug program) and it spit out these specific phrases. I believe these ones make the map crash in regular play.
Message Severity: 2
.\Application\RedTerrain.cpp(615)
TERRAIN HEIGHTFIELD MISSING! Will probably crash now
(My map is a space map.)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 118
("MountedTurret"? What's that?)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 281
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 283
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 286
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 145
Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer
(I'm getting these for the majority of my errors. What do all these mean?)
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB
(I'm using ALL stock stuff. Maybe I'm using the wrong shield.)
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]
(Again, I'm using all stock objects.)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_4" not found
(This popped up in the latest error log. Not sure what it means, perhaps it's a naming error on my part)
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "imp_walk_atat"
(I've got the same error for "rep_walk_atte". I double-checked my spelling and it's correct. Maybe it doesn't like Land sets and vehicles, as it crashed with Land pieces. Fortunately it doesn't crash with Land vehicles as it simply can't spawn them in.)
I believe all of these problems together cause the game to crash when played in regular mode (CD). If changes need to be made in order to get it to play, please let me know.
Message Severity: 2
.\Application\RedTerrain.cpp(615)
TERRAIN HEIGHTFIELD MISSING! Will probably crash now
(My map is a space map.)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "MountedTurret" is full; raise count to at least 118
("MountedTurret"? What's that?)
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Weapon" is full; raise count to at least 281
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "AmmoCounter" is full; raise count to at least 283
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "EnergyBar" is full; raise count to at least 286
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 106
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "RedOmniLight" is full; raise count to at least 145
Message Severity: 2
.\Source\CommandFlyer.cpp(210)
Could not build CommandFlyer
(I'm getting these for the majority of my errors. What do all these mean?)
Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'spa2_bldg_shield' [5ef1f63f] uses 1.33 MB
(I'm using ALL stock stuff. Maybe I'm using the wrong shield.)
Message Severity: 2
.\Source\FLEffect.cpp(463)
Attach: model '' [fc73ca2a] has no hardpoint 'hp_light19' [806ea687]
(Again, I'm using all stock objects.)
Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_4" not found
(This popped up in the latest error log. Not sure what it means, perhaps it's a naming error on my part)
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "imp_walk_atat"
(I've got the same error for "rep_walk_atte". I double-checked my spelling and it's correct. Maybe it doesn't like Land sets and vehicles, as it crashed with Land pieces. Fortunately it doesn't crash with Land vehicles as it simply can't spawn them in.)
I believe all of these problems together cause the game to crash when played in regular mode (CD). If changes need to be made in order to get it to play, please let me know.