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Re: Black Lightsaber

Posted: Sun Dec 19, 2010 5:19 pm
by SAMofBIA
lol nah im good, im getting tired of arguing, theres no point.

@cerfon rournes: it was slime and I that carried it on, do not isolate slime as the perpetrator

anyway, im sure any future versions of this blade made (if any) will be very good, Keep up the good work spidey! :thumbs:

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 2:20 pm
by Darth_Spiderpig
Hm, that problem is new to me.

As you can see, on the Vader model it works great, but it seems only because it has the hp_weapons on a different location.

Okay, that means I need to use a normal skeleton to try it on...
SAMofBIA wrote:anyway, im sure any future versions of this blade made (if any) will be very good
Like what do you want? I already made a long and short one, I can only think of a double saber on Maul and a backhanded, which I will include in the v2.
And maybe a version for different skeletons too, like Vader or the wookie or Yoda (lol, wookie with saber)

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 2:44 pm
by Slime615
Black sabered Grevious?

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 4:02 pm
by Darth_Spiderpig
That would be too difficult, beacuase I don't have the seleton to try the positions out.

It would be easier to hit a womp rat with a T16. :?

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 4:16 pm
by DarthD.U.C.K.
you could import the lightsabers and align the blades to them, but grievous uses 4 different sabers, i reckon its not worth the effort.

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 4:31 pm
by Darth_Spiderpig
Well, actually it might, plus I am eager to see a black sabers wielding General G.

Maybe I will include it in v2, depends on how many downloads I get on v1. :>

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 6:49 pm
by SAMofBIA
oh srry spidey, i meant if you make future versions they will be as good as this or better. i was not implying that you need to.

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 8:33 pm
by THEWULFMAN
Not to make a duh kind of comment, but why not just make a new lightsaber, with the blade in the model itself, then have the hp_fire at the base of the black tube, that way it solves The problem of the blade staying with you when you throw it, and also you will not have to worry about where the hardpoint on the skeleton is. :wink:

Re: Black Lightsaber

Posted: Mon Dec 20, 2010 8:47 pm
by SAMofBIA
lol, theres an idea *facepalm* why didnt i think of saying that...oh yah..i was too busy arguing XD.

Re: Black Lightsaber

Posted: Tue Dec 21, 2010 6:20 am
by Slime615
I thought that It was.... How does it work then?

Re: Black Lightsaber

Posted: Tue Dec 21, 2010 8:46 am
by Darth_Spiderpig
THEWULFMAN wrote:Not to make a duh kind of comment, but why not just make a new lightsaber, with the blade in the model itself, then have the hp_fire at the base of the black tube, that way it solves The problem of the blade staying with you when you throw it, and also you will not have to worry about where the hardpoint on the skeleton is. :wink:
Because I didn't want the lightsaber hilts to be limited.
There are a few other ways to do it, but none is perfect.
I could create the hilt Viszla had and release it, it would look perfectly positioned but you would only have the one model for it.