Page 5 of 22
Posted: Mon Aug 07, 2006 4:14 pm
by yoyam
Sweet Hebes Once we get past the prelim stages of map development ill be sure to use some of those.
And n0bs I totally agree, get on Xfire today and well talk about the map layout, and I like the idea of the destructable CP's. We should totally do that if its possible. I think one on the wall is all we should need, with uncapturables in the citadel and where the orcs spawn, but I could be wrong we might need another.
Posted: Wed Aug 09, 2006 5:26 pm
by yoyam
So I got everything needed to put the siege tower in game but I have some serious problems with ZE So ill probably have to send that to alpha to check if it works. The siege tower will be a vehicle that can be driven and its used by the orc side,
Also, n0bs we should get to gether with alpha (is he still doing the mapping part?) To actually plan out the map.
Posted: Wed Aug 09, 2006 8:12 pm
by Alpha
Still here, just send me a message with stuff and I'll get to work.
Posted: Wed Aug 09, 2006 11:29 pm
by n0bs
Hey umm well i was just wondering, if any of you guys wanna do like a really early set up of what the map looks like(like a map lay out), do something on photoshop or painr or something and the nsend it to me or whover. I think alpha should od it partly cuz hes the one maping the map nyways...up to you guys tho...
Off Topic: Alpha whats ur x-fire/msn if u don wanna post it here p.m. me with it.
Posted: Wed Aug 09, 2006 11:47 pm
by Protector_Pulch
yoyam wrote:The siege tower will be a vehicle that can be driven and its used by the orc side
Oooh nice.I think the siege tower should be a mobile cp, because a lot troops fit in it, and spawing on the ramp would allow to jump on the fortress' wall without having to climb up the whole tower.
The defenders should have burning arrows to get rid of this war machine - burning arrows have a low accuracy, a low firing-speed, but a lot of damage.
PS:
AFAIK, there were no siege tower in helms deep - they were in minas tirith.
Posted: Thu Aug 10, 2006 1:43 am
by blue-one
it doesnt matter, im just pointin this out, but can you imagine the eproblems with making a drivable siege ladder?
it would look... strange, and be hard to climb up, the flaming arrows is a good idea,
but didnt yoyam say he only wanted 2 or 3 CPs? because its unrealistic that orcs could just 'APPEAR'...
just pointin out that stuff, sorry if i offended anyone...
Blue-One out
Posted: Thu Aug 10, 2006 6:05 am
by yoyam
Protector_Pulch wrote:
AFAIK, there were no siege tower in helms deep - they were in minas tirith.
I dont care. really I dont. Its a siege tower just have fun with it. Ive heard like 8 times that "its not in the movie". I dont care. really. Guys, everyone stop pointing that out, I KNOW. I dont care
anyways, about the tower being a moveable cp. Ill have to give that some thought. While getting it to be a vehicle was simple enough, i think a moving CP on a custom vehicle wouldnt work. Cuz theres a strange process that goes into making a new vehicle. Essentially you have to steal an old vehicle to make a new one work. For example I used the CIS Snail Tank .odf for the siege tower. The .odf for the siege tower is a modified version of the snail tank .odf that doesnt include weapons, the old seating arrangements and other misc. things. If the thing that makes the rep and imp walkers movable cps is in the .odf (thats only a guess) then it could possible be a scripting nightmare trying to make the walker move like a rolling siege tower and be a moveable cp.
Another sorta random thing that kinda puts a damper on that is the fact that, when the siegetower is moving, I dont think people will be able to stay on it. My guess is they'll just slide out the back if the try to climb it while its moving. One can only imagine the havoc that would ensue if the siege tower was moving and people started spawning at the top. :twisted:
And Blue one, making the tower into a vehicle isnt all that tough once you know the general steps to do so. You just gotta replace, msh, odf, .req's and make a new sides folder of three letters long. ( haha my sides folder was orc, how convenient)
Posted: Thu Aug 10, 2006 5:16 pm
by (-MOD-)_Stalin
Perhaps a kindof railing on the seige tower would work? A railing on the back parts of the seige tower, specificaly, on the platforms and stairs, so that when the tower does move forward, the people get stuck on the railing...
Posted: Thu Aug 10, 2006 9:27 pm
by yoyam
Well there actually are railings, I originally put them there so people wouldnt fly up the ramps at full speed and run straight off the tower

But I have a sinking suspicion that the people will just randomly slip through the railings. I could be wrong tho, if the people moved WITH the tower it would be awesome.
Btw Alpha can I send you the siege tower model to test? I have serious issues w/ ZE, munging, ect.....
Ive already done all the things neccesary to make it a vehicle, all you gotta do is add it and see if it works.
Posted: Thu Aug 10, 2006 10:16 pm
by blue-one
the thing about Star Wars Battlefront 2, is that you do slip off vehicles if you stand on them when you move, if it was more like battlefield 1942 it would be awesome...
Blue-One out
Posted: Thu Aug 10, 2006 11:38 pm
by Jedi_Trooper
if you guys are having trouble with creating a mobile cp, then couldnt you just ask penguin or someone on how to do it? i know that penguin herself has in her Tatooine: Valley map with the MTT and the Rebel Hovertank, so its not impossible...
Posted: Fri Aug 11, 2006 12:37 am
by n0bs
lol haha im still having trouble exporting my Diet Dr. Pepper wall...and texturing...lol..and stupid anims...AHHH trans hasn't replied yet to help with the anims:(:(....
off topic: Thanks Teancum for getting rid of that poll!
Posted: Fri Aug 11, 2006 1:19 am
by Guest
This is going along way, guys. Great Job!

I can wait for just the Beta!

I've got a suggestion for the next version: Catapults! It could be easy because it shoots something like most vehicles!
-Arty

Posted: Fri Aug 11, 2006 4:47 am
by yoyam
I could proably make a catapult. Put the hp_active in the air above it and make the animations of the laucher come to the null where it shots. haha and I can probably even remake the lasers into rocks, but no matter what I do those rocks are still gonna fly as straight as a laser.
(not saying I will just saying I could, were still waiting to see if the ram and tower work in game)
Posted: Fri Aug 11, 2006 11:24 am
by Protector_Pulch
I think ballistas would be better - they were in the movie and they're firing straight forward.
Posted: Fri Aug 11, 2006 1:24 pm
by Jedi_Trooper
yoyam wrote:haha and I can probably even remake the lasers into rocks, but no matter what I do those rocks are still gonna fly as straight as a laser.
(not saying I will just saying I could, were still waiting to see if the ram and tower work in game)
no you could make them ballistic coudnt you? the AT-RT (the small clone walker thing) uses a ballistic weapon as its second attack, and the mortar or whatever it shoots is already round so how hard would it be to remodel the mortar?
Posted: Sat Aug 12, 2006 5:37 am
by yoyam
Touche. But the catapult is definately one of those things thats on the back burner. Theres so much other stuff to worry about, making another vehicle for this map when were still trying to see if the other ones work is unrealistic. I could promise a catapult, a balista and Goerge Lucas riding the Rancor but if we keep adding more stuff its going to never be finished (*coughBattleAboveEndorcough*).
Posted: Sun Aug 13, 2006 12:46 am
by n0bs
Hey it's n0bs
Alright well I'm really happy with the progress with this map so far. But I'm just letting everyone know(sorry to say) the progress with this map is going to slow down a lot. On monday, I'm leaving to Japan and will not come back till school starts. And even when I do return from Japan progress will not be much faster. I will be in my 4th and final year of highschool and i NEED to get my marks higher. I HAVE to get into university or im gonna get my Diet Dr. Pepper kicked...hard...literally...!!!!!!!!! So as much as i want to focus on this mod/map, my focus is going 100% into school. Hopefully other members of the team can carry on the extra load, because i truly truly truly want to see this mod/map to come alive.
Yoyam, while I'm gone, please work on the wall and fix it up a bit lol...I'm counting on you!!!.
Alpha, can we please please please get an outline of this map on photoshop/paint or something.
t551t551(when you get back), I need some intrsuctions on building destructions anims.
Thanks everyone for your support so far, and have a great summer!
l8ter n0bs
Posted: Sun Aug 13, 2006 4:18 pm
by Alpha

Outline...
School tomorrow...
Green=CPs
Yellow=Siege Towers/Battering Ram
Red=Destructable Wall
Blue=Castle Area
Posted: Sun Aug 13, 2006 5:57 pm
by Rekubot
Looks good, but according to the book (although my memory's a bit sketchy) there's supposed to be a ditch, trench or something else that goes under the ground. What you could do is build the trench and then have bridges that the siege towers/battering rams could go over.