XSI model size

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
WideBoy

XSI model size

Post by WideBoy »

Well i am making some buildings for SWBF2 i am going to use in a rebel base map, but i got some problems getting the size right. Is there some measures in XSI that i can use? (example: One square on the grid is one meter)
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

RE: XSI model size

Post by PR-0927 »

I don't model, but I recall reading or being told that one square in XSI is three meters.

- Majin Revan
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: XSI model size

Post by t551 »

Uh-uhhhhh.... A clone trooper is... <checks...> 2 squares tall, so each square is maybe .75 meters?
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: XSI model size

Post by Qdin »

rofl

no, Majin - 3 FEET :P not metres :wink:
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

RE: XSI model size

Post by Penguin »

if you were still wanting to know, 4.002 in XSI = one grid square thing in ZE ((i think))
Post Reply