Very weird problem.
Posted: Sat Sep 25, 2010 10:53 pm
Hi, I had munged my map (it is very close to the object limit) and it worked great in-game until about 5 min. into it, it crashed. I tried using the mod-tools and it crashed at the last second. I got the bfront2.log thankfully and the weirdest thing was this.
I couldn't believe my eyes
. It was "the error code of doom" that would always crash the map at the last second in both the mod-tools and the game. But for some reason it didn't crash at the last second in the game. I had to try it again in game just to see if I was lucky. Well... it wasn't luck. Now I'm sitting here wondering "Why in the world did it not crash!". This isn't making sense, is there any sort of explanation?
EDIT: Ok, I think I've narrowed it down a bit. I have 3 areas: Kashyyyk, Geonosis, and Utapau. When I enter Utapau from the outside using a vehicle it crashes. It didn't do this before, so why now?
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!EDIT: Ok, I think I've narrowed it down a bit. I have 3 areas: Kashyyyk, Geonosis, and Utapau. When I enter Utapau from the outside using a vehicle it crashes. It didn't do this before, so why now?