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WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:09 am
by Slayer_Hunter_J
(Note: This even is not one that actually happened in Star Wars, as far as I know.) The Empire has landed on Tatooine just as Han and a regiment of Rebels are there repairing and recruiting. Worse for the Rebels, Boba Fett is with the Imperials on a tip that Han might be here. A fight is emmenent...

Please note that these picture are a VERY rough draft, i still need to add the textures, the CPs, and any other things I need to change.

Image

Image

Image

Image

Things that would bes appreciated: If someone could model some items for me. They dont have to be pretty, just get the job done. I need Boba's 'Slave 1' and a three-sided docking bay (arena-like thing in Tatooine). I also need it without the steps leading to the top and without the little trail thing leading to the top.

[EDIT]For Boba's 'Slave One' I dont need it to work, just a prop of it.

RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:12 am
by Chamboozer
This map looks interesting. I cant wait for some in-game screenshots!

RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:14 am
by Slayer_Hunter_J
Right now, it crashes. LOL. But I'll work on that, I need a break for tonight. Its especially weird since I didnt get any Errors when I munged it.

RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:19 am
by Protector_Pulch
Yay, first Post^^

@Topic:
Looks very nice.
These grey tunnels, are they from Polis Massa ?
What about a ISD in the Sky ?
Will there be fighters in the docking bays ?
What game modes are planned ?
What about a big central flight control tower in which you can hit switches in order to open secret passages or detonate a nearby freighter ?

Re: RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:25 am
by Slayer_Hunter_J
Protector_Pulch wrote:Yay, first Post^^

@Topic:
Looks very nice.
These grey tunnels, are they from Polis Massa ?
What about a ISD in the Sky ?
Will there be fighters in the docking bays ?
What game modes are planned ?
What about a big central flight control tower in which you can hit switches in order to open secret passages or detonate a nearby freighter ?
The grey tunnels are...houses! Untextured houses! This is jsut a rough draft so they will late be colored.NOt sure about the ISD in the sky. Most likely no fighters, only supposed to be close urban fighting. There will be conquest, hero assault, and CTF (2 flag I'm pretty sure).The control tower is a most likely 'no' because I have no clue how to do that, remember it is only my first map.

RE: Re: RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 12:33 am
by Chamboozer
You should halt production and find out what crashes it! thats probably the most important thing, because if you keep making it, more than one thing might make it crash, then you REALLY have a problem.

RE: Re: RE: WIP: Tatooine Docking Bay

Posted: Mon Jun 12, 2006 10:41 am
by Slayer_Hunter_J
That I will do. Its just that (as I said before) there are no errors when I munge it so it's kinda confusing about what's wrong.

Posted: Mon Jun 12, 2006 11:50 am
by Fiminopter
when does it crash for you? like once you load the game or when youre playing it? because one of mine crashed when my charactor would turn right.

Posted: Mon Jun 12, 2006 5:16 pm
by yankeefan05
Nice pics. Seems like this would be fun and cool. :D

Posted: Mon Jun 12, 2006 5:41 pm
by Slayer_Hunter_J
Fiminopter wrote:when does it crash for you? like once you load the game or when youre playing it? because one of mine crashed when my charactor would turn right.
I've only tried it in BF2 Modtools so I'm not sure if it definately crashes or its just BF2 Modtools that doesnt work. I'm gonna test now...

[EDIT]Eek! I re-munged it just to make sure there were no errors, and I was overwhelmed with them!


ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No matching bracket)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No matching bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack common.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack common.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack ingame.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack ingame.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack inshell.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack inshell.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings


And then I got this:
ERROR[levelpack mission\bes2c_con.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2c_con.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2c_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2c_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2g_con.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_con.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]


(Except for EVERY level. I didnt want to waste the space so I didnt post it all.) And it ended with:

ERROR[levelpack comallre.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comallre.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack comcisim.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comcisim.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack comgntrt.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comgntrt.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack comhview.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comhview.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack comunive.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comunive.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack comviewf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack comviewf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
12 Errors 0 Warnings

WARNING[PC_modelmunge world1\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge world1\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
0 Errors 2 Warnings

ERROR[levelpack TDB.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TDB.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack TDB_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TDB_conquest.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack TDB_ctf.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TDB_ctf.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack TDB_eli.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TDB_eli.mrq]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
6 Errors 0 Warnings

ERROR[levelpack TDB.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack TDB.req]:Could not open ..\..\common\munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

Does anyone know the answer to my problems? If so, please help.

Posted: Mon Jun 12, 2006 6:27 pm
by timusafa
wow, I like the idea, the layout, it looks very promising!

Posted: Mon Jun 12, 2006 10:49 pm
by Slayer_Hunter_J
Ok, I've gotten a few of my to-do list items accomplished. One, i added the textures so now there are no more grey objects (except where they are supposed to be). Two, I have added one of the fours CPs that are going to be in it. Three, I added barriers for the AI. Five, I added planning for the AI. And lastly, six, I added bumps to the ground so it looks more war-torn and not so flat.

There are some things I still need (to do). One, get it working (to see the problems I'm having check my last post); if you have any idea on how to fix that PLEASE(!) tell me. Two, I need the models that I asked for in the first post. These items are not mandatory, they would just make the setting more realistic. Three, I don't know yet.

I will post some screenies when I get the chance.

Posted: Tue Jun 13, 2006 10:33 pm
by Slayer_Hunter_J
Note, this project has been postponed until I either figure out the problem or get some help about it.

Posted: Wed Jun 14, 2006 8:01 pm
by Slayer_Hunter_J
Woohooo! With the huge help of Qdin via Xfire, I have finally gotten this map up and running! I still have to add all of the Cps and make sure nothing is floating, but at least it works. NOw for some pics:

Image

Image

Image

The smear across the map is a secret ;)
Now for ingame screenies:

Image

Image

Image

Image

Image

I had 12 ingame pics but I guess only 5 were uploaded. :?
The models would still be welcomed, but are not mandatory. Also, as a treat, if I can figure it out, I will be adding a "real" mode (will explain if I can figure it out) and a special type of hero assualt (which is super-secret).

Posted: Mon Aug 21, 2006 2:13 pm
by Slayer_Hunter_J
I don't really know if this would be a bump, but I've started work on this again. As of now, it works! The problem I was having before was making the rebels spawn. I checked it today, and saw that it said (under the cp option):
cp1__spwan
lol. Double typo, ouch. Also, as I am fairly new to mapping and/or modding, the two new 'modes' will almost certainly be dropped. I would also like some beta testers for this to tell me what I should add/what needs fixing. What I have found so far that need fixing:

1. Bot planning is a bit crazy, they got into walls (some do, but not all). Not very complicated to fix
2. Not all of the objects are grounded (i.e. Some objects--most often the houses--have corners which "float"). Easy to fix but there are a lot of 'floatees'
3. CTF and Hero Assault are unfinished. I haven't tried CTF but HA is just 4 CPs with the city far away. Will edit when Conquest is completely done
4. Clone Wars is not supposed to be there. I tried to get rid of it before but it just crashed all of the maps. Will fix when I have the time
5. You cannot spawn at CP 3 (I think). Easy to fix
6. There are a lot of hacks which can be exploited (via the 'floatees').
7. Due to there being no object which I could use, I just used parts of the docking bay more than once, creating some holes into which you can do things

I am going to uploading a beta soon, so if you download it it would be greatly appreaciated if you get
1. Cool pictures (possibly for a loadign screen)
2. List of things that are wrong (not floating building or floating building hacks)
3. Things I should change

Once again, the objects I mentioned in my very first post here would be awsome if I could get them, but not madatory.

Story (again): The Empire has landed on Tatooine just as Han and a regiment of Rebels are there repairing and recruiting. Worse for the Rebels, Boba Fett is with the Imperials on a tip that Han might be here. A fight is emmenent...

Posted: Mon Aug 21, 2006 3:34 pm
by Rekubot
Just so you know, 'emmenent' is spelt 'imminent'. ;)

This map looks pretty cool, it has an interesting level design at least. I know that the mode isn't going to be added, but what did you mean by the 'real mode'? Is that a mode that's supposed to be accurate to the movies or something?

Posted: Mon Aug 21, 2006 3:53 pm
by Slayer_Hunter_J
Aaaaah, close enough for the spelling. And for the real mode, it would have been no rifle, only pistols and they do high damage. As of now I'm trying to upload the level on yousendit, but it's being a butt* and keeps quitting out on me. I'll update this post when I finally get it.

Posted: Mon Aug 21, 2006 4:15 pm
by Rekubot
Hehe, I've always wondered about that. During the clone wars they used rapid, high-powered rifles, and yet 20 years on when they're more technologically advanced they use slow-fire pistols. If there's a canonical reason for that I certainly haven't seen it.

For uploading files, I suggest you use FileFront, it's much easier. Also, I'd remove your curse if I were you, as you can get a warning even if you use those stars.

Posted: Mon Aug 21, 2006 4:20 pm
by Slayer_Hunter_J
All right, I changed it. (lol) And in order to upload on Filefront, it already has to be uploaded for them to get the file. So that won't work. As of now I'm using RapidShare and it's 55% done.

[EDIT]Here it is. I hope you will enjoy it.
http://rapidshare.de/files/30259142/TDB.zip.html

Posted: Tue Aug 22, 2006 11:48 am
by Slayer_Hunter_J
I finally got yousendit to work. Here is the yousendit link:
http://www.yousendit.com/transfer.php?a ... thlink.net