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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 1:01 pm
by DarthD.U.C.K.
you should REALLY put credits int the archive(s)
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 1:11 pm
by Deviss
Delta-1035 wrote:Another good job!

many thanks my friend
DarthD.U.C.K. wrote:you should REALLY put credits int the archive(s)
you mean put one readme file and under this credits? why ? i added always right credits in first post

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 1:13 pm
by DarthD.U.C.K.
because everybody who doesnt click the links on the first page wont credit other people than you
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 3:47 pm
by Deviss
DarthD.U.C.K. wrote:because everybody who doesnt click the links on the first page wont credit other people than you
mm you are right as always, if i put readme file into one anyway i needed put credits in first post?
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 5:29 pm
by genaral_mitch
Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Fri Dec 18, 2009 6:12 pm
by Deviss
genaral_mitch wrote:Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.
understood sir so now the next assets will have readme file

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 11:15 am
by Deviss
CLOSED
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 2:07 pm
by genaral_mitch
Wow, I like his knees.
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 2:09 pm
by Deviss
genaral_mitch wrote:Wow, I like his knees.
thanks xD
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 2:25 pm
by RogueKnight
Very nice job, look forward to your next release.
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 2:33 pm
by Darth_Spiderpig
Downloading now.
Awesome model and skin, my friends.
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 3:19 pm
by Labj
Excelent job, both of you

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Tue Dec 22, 2009 3:40 pm
by Deviss
DarthRogueKnight wrote:Very nice job, look forward to your next release.
many thanks my friend

, so my next must be better
Darth_Spiderpig wrote:
Downloading now.
Awesome model and skin, my friends.
many thanks all in team
Labj wrote:Excelent job, both of you

yeah team but more bigcookie job

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Wed Dec 23, 2009 7:49 am
by Delta-1035
Good job!

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Wed Dec 23, 2009 10:14 am
by Deviss
Delta-1035 wrote:Good job!


Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Thu Dec 24, 2009 7:02 pm
by giftheck
Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:
-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Thu Dec 24, 2009 9:25 pm
by Battlefiler
I have a idea : dev working with battlefiler

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Sat Dec 26, 2009 2:27 pm
by Deviss
ggctuk wrote:Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:
-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?
i tried many time ago work with bf1 models but don't work i don't know why :S apper blabk and some crashed XD
Battlefiler wrote:I have a idea : dev working with battlefiler

reading your Pm man

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Sat Dec 26, 2009 2:42 pm
by giftheck
They may be incompatible with BF2 but I can be your guinea pig for seeing if they work in BF1.
Re: DEVISS-REX's Released Assets UPDATED 10 December 2009
Posted: Sun Dec 27, 2009 4:13 pm
by Deviss
CLOSED