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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 1:01 pm
by DarthD.U.C.K.
you should REALLY put credits int the archive(s)

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 1:11 pm
by Deviss
Delta-1035 wrote:Another good job! :thumbs:
many thanks my friend :wink:
DarthD.U.C.K. wrote:you should REALLY put credits int the archive(s)
you mean put one readme file and under this credits? why ? i added always right credits in first post :P

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 1:13 pm
by DarthD.U.C.K.
because everybody who doesnt click the links on the first page wont credit other people than you

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 3:47 pm
by Deviss
DarthD.U.C.K. wrote:because everybody who doesnt click the links on the first page wont credit other people than you
mm you are right as always, if i put readme file into one anyway i needed put credits in first post?

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 5:29 pm
by genaral_mitch
Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Fri Dec 18, 2009 6:12 pm
by Deviss
genaral_mitch wrote:Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.
understood sir so now the next assets will have readme file :wink:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 11:15 am
by Deviss
CLOSED

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 2:07 pm
by genaral_mitch
Wow, I like his knees.

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 2:09 pm
by Deviss
genaral_mitch wrote:Wow, I like his knees.
thanks xD

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 2:25 pm
by RogueKnight
Very nice job, look forward to your next release.

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 2:33 pm
by Darth_Spiderpig
:eek:


Downloading now. :thumbs: :bowdown:

Awesome model and skin, my friends.

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 3:19 pm
by Labj
Excelent job, both of you :wink:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Tue Dec 22, 2009 3:40 pm
by Deviss
DarthRogueKnight wrote:Very nice job, look forward to your next release.
many thanks my friend :wink: , so my next must be better :o
Darth_Spiderpig wrote::eek:


Downloading now. :thumbs: :bowdown:

Awesome model and skin, my friends.
many thanks all in team :P
Labj wrote:Excelent job, both of you :wink:
yeah team but more bigcookie job :P

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Wed Dec 23, 2009 7:49 am
by Delta-1035
Good job! :thumbs:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Wed Dec 23, 2009 10:14 am
by Deviss
Delta-1035 wrote:Good job! :thumbs:
:wink:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Thu Dec 24, 2009 7:02 pm
by giftheck
Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:

-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Thu Dec 24, 2009 9:25 pm
by Battlefiler
I have a idea : dev working with battlefiler :wink:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Sat Dec 26, 2009 2:27 pm
by Deviss
ggctuk wrote:Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:

-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?
i tried many time ago work with bf1 models but don't work i don't know why :S apper blabk and some crashed XD
Battlefiler wrote:I have a idea : dev working with battlefiler :wink:
reading your Pm man :wink:

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Sat Dec 26, 2009 2:42 pm
by giftheck
They may be incompatible with BF2 but I can be your guinea pig for seeing if they work in BF1.

Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Posted: Sun Dec 27, 2009 4:13 pm
by Deviss
CLOSED