Yeah I figured out that the S files were the models because they were siginificantly larger files than the others so I figured they were models
The SD files aren't models (check them, they are only 1KB). I believe they might be something like the msh.option files were are familiar with.
I'm going to skip the 611 and use the Mikado file since we don't have to mess with the .ace problem for the skins and the Mikado skins are already in a GIMP friendly format and are in a ZIP file so we just have to convert them to TGA with GIMP
http://www.amabilis.com/msts.htm
This is a little thing about Train Sim modeling and something about the S files. Apparently it requires 3D Canvas. What we will do is see if there is a format that 3D Converter and 3D Canvas share and then convert them
-[EDIT]-
Ok so I downloaded the program and tried to open up the Mikado model but apparently, its not giving me the option to choose S extensions

In fact, it doesn't even have the option 'All Files'!

(so I can't click all files and then type in Mikado.S or whatever the model name is

)
The good news is that you can save it in *obj* format........... cha ching!
-[EDIT2]-
Ok so I opened it up with the S files up with notepad and believe it or not, it uses English and values like ODFs do! I saved it in .3dc format (one of only two formats supported by 3D Canvas) but when I opened it up in 3D Canvas, it said something about an invalid error or something. So obviously, there's a problem with getting it to read the file properly
These are a
few lines from the S file
SIMISA@@@@@@@@@@JINX0s1t______
shape (
shape_header ( 00000000 00000000 )
volumes ( 1
vol_sphere (
vector ( -1.19209e-007 2.29193 -0.375209 ) 8.41186
)
)
shader_names ( 2
named_shader ( BlendATexDiff )
named_shader ( TexDiff )
)
texture_filter_names ( 1
named_filter_mode ( MipLinear )
)
points ( 2219
point ( 0.712164 2.58498 6.05336 )
point ( 0.411967 2.28478 6.05336 )
point ( 0.00188922 2.1749 6.05336 )
point ( -0.408188 2.28478 6.05336 )
point ( -0.708386 2.58498 6.05336 )
point ( -0.818266 2.99506 6.05336 )
point ( -0.708386 3.40513 6.05336 )
point ( -0.408188 3.70533 6.05336 )
point ( 0.00188907 3.81521 6.05336 )
point ( 0.411967 3.70533 6.05336 )
point ( 0.822044 2.99506 6.05336 )
point ( 0.712164 3.40513 6.05336 )
point ( 0.50099 2.7069 6.20656 )
point ( 0.290045 2.49596 6.20656 )
point ( 0.00188919 2.41874 6.20656 )
point ( -0.286267 2.49596 6.20656 )
point ( -0.497211 2.7069 6.20656 )
point ( -0.574423 2.99506 6.20656 )
point ( -0.497211 3.28321 6.20656 )
point ( -0.286267 3.49416 6.20656 )
point ( 0.00188909 3.57137 6.20656 )
point ( 0.290045 3.49416 6.20656 )
point ( 0.578201 2.99506 6.20656 )
point ( 0.50099 3.28321 6.20656 )
point ( 0.00188913 2.99506 6.36126 )
point ( 0.967699 2.43745 6.04982 )
point ( 0.5595 2.02925 6.04982 )
point ( 0.00188925 1.87984 6.04982 )
point ( -0.555721 2.02925 6.04982 )
point ( -0.963921 2.43745 6.04982 )
point ( -1.11333 2.99506 6.04982 )
point ( -0.963921 3.55267 6.04982 )
point ( -0.555722 3.96087 6.04982 )
point ( 0.00188906 4.11028 6.04982 )
point ( 0.5595 3.96087 6.04982 )
and so on....
-[EDIT3]-
So I opened up a map in ZE and saved one of the objects there as an OBJ. Apperently, you can open up OBJ and it has the a similar point system as you see above
# Creator ZeroEditor ver. Z, (c) 2005 Pandemic Studios
# Date # User Pandemic Studios
# Object File
o Scene_Root
g object_collection
v -1131.500488 -10.521162 -191.277451
v -1131.410645 -10.521162 -187.195175
v -1131.410278 -10.720099 -187.178543
v -1131.410645 -10.521162 -187.195175
v -1131.500854 -10.720099 -191.294083
v -1131.500488 -10.521162 -191.277451
v -1134.460449 -10.473617 -191.212311
v -1134.460449 -10.473617 -191.212311
v -1134.370728 -10.473617 -187.130035
v -1134.370728 -10.473617 -187.130035
v -1137.420532 -10.426071 -191.147171
v -1137.330811 -10.426071 -187.064911
v -1137.330811 -10.426071 -187.064911
v -1137.420532 -10.426071 -191.147171
v -1140.154419 -10.413999 -191.087021
v -1140.064575 -10.413999 -187.004745
v -1140.154419 -10.413999 -191.087021
v -1140.064575 -10.413999 -187.004745
v -1142.888184 -10.401927 -191.026855
v -1142.798340 -10.401927 -186.944580
v -1142.888184 -10.401927 -191.026855
v -1142.798340 -10.401927 -186.944580
v -1145.621948 -10.389854 -190.966705
v -1145.532104 -10.389854 -186.884430
v -1145.621948 -10.389854 -190.966705
v -1145.532104 -10.389854 -186.884430
v -1148.355713 -10.377782 -190.906540
v -1148.265991 -10.377782 -186.824265
v -1148.265991 -10.377782 -186.824265
v -1148.355713 -10.377782 -190.906540
v -1148.355713 -10.488489 -190.906540
v -1148.265991 -10.488489 -186.824265
v -1131.410645 -10.521162 -187.195175
v -1131.500488 -10.521162 -191.277451
v -1131.975220 -10.925664 -192.276840
v -1131.840942 -10.925664 -186.175873
and so on....
So theoretically, you could open up the S file in Notepad, save it as an OBJ object and they should function the same way

(I think

..... )
So what program do you use to convert OBJ to MSH? (I'm almost afraid to ask that

)