Page 1 of 1

XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 10:18 am
by Leonhart_501
How I put a different texture to a model composed of more than one object (polymesh)? for example: a cylinder that has a sphere at the top, I want to put a texture to the cylinder, and other different texture to the sphere.

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 10:26 am
by DarthD.U.C.K.
you can either select the polygons of the spere and apply a new material/texture
or you can createa a cluster out of these polygons (which lets you select the polys with the other texture better later)
or you extract the polygons (delete) to a new object and apply the texture to the new object

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 10:49 am
by Leonhart_501
DarthD.U.C.K. wrote:you can either select the polygons of the spere and apply a new material/texture
or you can createa a cluster out of these polygons (which lets you select the polys with the other texture better later)
or you extract the polygons (delete) to a new object and apply the texture to the new object
thanks master, but i don't understant this, i did the following:
CREATE> OBJECT>cylynder
CREATE> OBJECT>sphere
MESH> MERGE

but from here I do not know how to continue, because when i put texture to the cylinder (MATERIALS> PHONG>IMAGE>NEW FROM FILE etc) when i apply the texture to the cylinder seems to be wrong.

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 10:52 am
by DarthD.U.C.K.
what do you mean with "wrong"?

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 10:57 am
by Leonhart_501
DarthD.U.C.K. wrote:what do you mean with "wrong"?
This applies to all polymesh and does not apply only to the cylinder.

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:02 am
by DarthD.U.C.K.
how did you select the cylinder when you allready merged it with the sphere?

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:04 am
by Leonhart_501
DarthD.U.C.K. wrote:how did you select the cylinder when you allready merged it with the sphere?
ctrl+click, :S I'm desperate xD
Do you want that i put screens?

thanks for your welp DarthD.U.C.K. ;)

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:12 am
by DarthD.U.C.K.
when you apply the texture a window should come up which asks you whether you want to create a local copy of this material click yes, then the texture should be only applyed to th cylinder

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:28 am
by Leonhart_501
DarthD.U.C.K. wrote:when you apply the texture a window should come up which asks you whether you want to create a local copy of this material click yes, then the texture should be only applyed to th cylinder
this step where is?, sorry DarthD.U.C.K. I am new in this :S
now i have XSI open with this steps doing:
CREATE> OBJECT>cylynder
CREATE> OBJECT>sphere
MESH> MERGE

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:30 am
by DarthD.U.C.K.
this window comes up when you click modify>texture>add>image (it adds a texture like you did via get>material)

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:33 am
by Maveritchell
It's worth mentioning that it's just as easy (if not easier) to do your textures before you merge the two primitives.

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:41 am
by Leonhart_501
Hidden/Spoiler:
Image
Like this?
It's worth mentioning that it's just as easy (if not easier) to do your textures before you merge the two primitives.
I tryed this but the texture dissaper :S

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:46 am
by DarthD.U.C.K.
*groans at modtool-layout*

you have to click on the transferUV button on the mergewindow, then they donbt disappear

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:53 am
by Leonhart_501
look :S
Hidden/Spoiler:
Image
i have a serious problem xD
i think ,I have to start over

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 11:57 am
by DarthD.U.C.K.
thats because the models are overlaping hide the models you dont want to see by selecting them and clicking "h"

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 12:04 pm
by Leonhart_501
DarthD.U.C.K. wrote:thats because the models are overlaping hide the models you dont want to see by selecting them and clicking "h"
ok, but I keep having the same problem of texture :S
I know to apply a texture to the whole polymesh, but I do not know how to put different texture to each object in the model, when converted to MSH, appear a error :S :(
thanks for having much patience friend

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 12:22 pm
by DarthD.U.C.K.
as maveritchell said...
simply apply the textures via modify>texture>add>image, then click on yes if it asks youto create a copy of the material
do that for the objects singulary and then merge both objects
if you dont understand that, follow the noesis video tutorial about beginning modeling you should be able to download it on the modtool page somewhere

Re: XSI help with texture (polymesh)

Posted: Sun Jun 07, 2009 12:25 pm
by Leonhart_501
DarthD.U.C.K. wrote:as maveritchell said...
simply apply the textures via modify>texture>add>image, then click on yes if it asks youto create a copy of the material
do that for the objects singulary and then merge both objects
if you dont understand that, follow the noesis video tutorial about beginning modeling you should be able to download it on the modtool page somewhere
ok i will try this and i post the result here
thanks DarthD.U.C.K. and Maveritchell

I keep having the same problem, the MshEx can't convert to .msh, appears an error message