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Where did you learned to model?
Posted: Tue Dec 18, 2012 2:42 pm
by LEO
This thread is started to collect the best model tutorials
i know theres a FAQ and a lot of resources but thats too much. If you want to look through all tutorials you are dead before you read everything. So i want to hear your opinion
And please no commercials for own tutorials you can post them here but please say that you createt it.
Re: Where did you learned to model?
Posted: Tue Dec 18, 2012 2:46 pm
by THEWULFMAN
I never really used tutorials when I learned how to model. With the exception of how to get models from Blender into SWBF2. I just taught myself with trial and error. Mostly errors were made. My early models, oh my god they were bad.
I don't suggest doing it like I did though. It's not the best idea in the world. At the same time though, don't be afraid to experiment around.
Re: Where did you learned to model?
Posted: Tue Dec 18, 2012 2:53 pm
by LEO
thanks for fast reply but one more question: Is there a way for setting up a new unit (with anims) in blender? I'm only able to do this in XSI...
Re: Where did you learned to model?
Posted: Tue Dec 18, 2012 5:58 pm
by THEWULFMAN
It can't be done in Blender, not for SWBF2 anyway. Blender can handle skeletons and animations of course, but it's not for SWBF2.
Which there isn't any reason not to use XSI, since ANDE released his ZE Tools.
Re: Where did you learned to model?
Posted: Wed Dec 19, 2012 8:28 pm
by minilogoguy18
Even if you learn the program inside and out it still takes artistic talent to be able to model something that looks good.
No one learns how to model, they just learn how to use the software and then use their own creativity and artistic abilities to make a good looking model.
Re: Where did you learned to model?
Posted: Wed Dec 19, 2012 11:21 pm
by THEWULFMAN
I actually agree with you completely Minilogoguy.
Re: Where did you learned to model?
Posted: Wed Dec 19, 2012 11:28 pm
by Marth8880
Jes... Though using a reference makes things a WHOLE lot easier, especially when it's an actual 3d model reference instead of just using a rotoscope.