Model showcase thread
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Taivyx
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Re: Model showcase thread
That's what I thought......
And why I asked for the poly count.
And why I asked for the poly count.
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t551
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Re: Model showcase thread
But triangle count is the TRUE polygon count, because all polygons are actually drawn as triangles.
That's why flat polygons with lots of points have weird shading problems- Softimage is triangulating them before they are rendered.
Right now it's 1197 polygons.
If you're worried about the Art Doc guidelines, you shouldn't be- those numbers are only a rough approximation anyway. However, for things like player models, it actually refers to the number of triangles-because you almost always triangulate enveloped models in order to have better control over how they deform.
That's why flat polygons with lots of points have weird shading problems- Softimage is triangulating them before they are rendered.
Right now it's 1197 polygons.
If you're worried about the Art Doc guidelines, you shouldn't be- those numbers are only a rough approximation anyway. However, for things like player models, it actually refers to the number of triangles-because you almost always triangulate enveloped models in order to have better control over how they deform.
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Re: Model showcase thread
InyriForge is a girl. Not a guy.
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Caleb1117
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Re: Model showcase thread
Oh yea, Lol figured that out last night, when I was surfin JKA files.
Huzza! It is finished!

Huzza! It is finished!

- Thunder
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Re: Model showcase thread
wow thats sweet Caleb
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The_Emperor
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Re: Model showcase thread
Looks really accurate to the ones in KotOR, great job
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MORBIDMAN
Re: Model showcase thread
Looks good. 
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t551
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Re: Model showcase thread
Another progress update for the eta-2, managed to get the cockpit canopy partly modeled:


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aragorn12712
Re: Model showcase thread
Hello this is Aragorn's Sword

Whaddya think?
(textures (and only textures) made by KOTORMRJay (from jk2files))
(Side note: If someone could export this as a msh for me that'd be great.)

Whaddya think?
(textures (and only textures) made by KOTORMRJay (from jk2files))
(Side note: If someone could export this as a msh for me that'd be great.)
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Caleb1117
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Re: Model showcase thread
Looks nice, is it set up to be used? nulls and all that.
- Teancum
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Re: Model showcase thread
Wow, that's a mega impressive model for not ever modeling before. Show us a wireframe.aragorn12712 wrote:Hello this is Aragorn's Sword
Whaddya think?Hidden/Spoiler:
(textures (and only textures) made by KOTORMRJay (from jk2files))
(Side note: If someone could export this as a msh for me that'd be great.)
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aragorn12712
Re: Model showcase thread
ok (and who said I've never modeled before? not me)
This took me like, a month. wanted to get it perfect and all that.

This took me like, a month. wanted to get it perfect and all that.

- Gogie
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Re: Model showcase thread
now I know an import when I see one.
the handle is no doubt an import
supporting evidence:
1.) triangulation going two different ways at the same exact same coordinace...
2.) I assume that you are new to XSI since you have never seemed to post a model on this site... this "talent" seems to come out of no where.
3.) if this was imported from another program, all poly's would have subdivisions, but I do not see sub divisions on the blade, only on the handle, which leads me to beleive that the blade was either deleted or imported, show me a picture of your XSI explorer. the handle however is imported. whether it be from another game, or simply from another program, but those are not the way XSI makes subdivisions on its own objects. all subdivisions should face the same direction on a cubic surface unless it is imported.

ill post more screens for demonstration or my words in a sec.
[edit]: never mind I see the subdivisions on the blade now.
here I made a replica of his hangles rectangle

as you can see, when we subdivide, all the subdivisions except the center edge face the same direction.

and when we show a wireframe, it shows us even more, insterad of being perfect triangles, the turn into X's, why? because even the poly's on the other side face the same direction, so when we move those triangles 180 degrees to face the back, they face the opposite direction, so if this wasnt an import, instead of triangles in the wireframe, it would have X's

sorry for the jr.moderating.
the handle is no doubt an import
supporting evidence:
1.) triangulation going two different ways at the same exact same coordinace...
2.) I assume that you are new to XSI since you have never seemed to post a model on this site... this "talent" seems to come out of no where.
3.) if this was imported from another program, all poly's would have subdivisions, but I do not see sub divisions on the blade, only on the handle, which leads me to beleive that the blade was either deleted or imported, show me a picture of your XSI explorer. the handle however is imported. whether it be from another game, or simply from another program, but those are not the way XSI makes subdivisions on its own objects. all subdivisions should face the same direction on a cubic surface unless it is imported.
ill post more screens for demonstration or my words in a sec.
[edit]: never mind I see the subdivisions on the blade now.
here I made a replica of his hangles rectangle
as you can see, when we subdivide, all the subdivisions except the center edge face the same direction.
and when we show a wireframe, it shows us even more, insterad of being perfect triangles, the turn into X's, why? because even the poly's on the other side face the same direction, so when we move those triangles 180 degrees to face the back, they face the opposite direction, so if this wasnt an import, instead of triangles in the wireframe, it would have X's
sorry for the jr.moderating.
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EGG_GUTS
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Re: Model showcase thread
Or the fact that he was caught calling imported models his own here
http://www.gametoast.com/forums/viewtop ... a&start=15
http://www.gametoast.com/forums/viewtop ... a&start=15
- Gogie
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Re: Model showcase thread
-.- it was also posted to show how you can easily spot a fraudgilant wireframe
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aragorn12712
Re: Model showcase thread
Offended Statement: Not imported!
I'm going away now, since obviously no one believes me anymore. you will never see me on this site again!

I'm going away now, since obviously no one believes me anymore. you will never see me on this site again!
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Caleb1117
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Re: Model showcase thread
You can't blame us for keeping you under some scrutiny after what you tryed to pull.
And Gogie has been modeling for a long time.
And Gogie has been modeling for a long time.
- Karnage
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Re: Model showcase thread
Although, I could see how someone could have been modeling for a long time, just because. People actually do that.
But on the other hand, alot of those models were pretty random and didn't look like they were his.
But on the other hand, alot of those models were pretty random and didn't look like they were his.
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{501st}Commander_Appo
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Re: Model showcase thread
Going away=banned????,oh well it was nice knowing himaragorn12712 wrote:Offended Statement: Not imported!
I'm going away now, since obviously no one believes me anymore. you will never see me on this site again!![]()
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Rekubot
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Re: Model showcase thread
He's about four times bigger then he should be, but ten cookies to the one who can work out which game he comes from. (Star Wars game obviously.) The camera's at an annoying angle to throw you off. 
