Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Taivyx
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Re: Model showcase thread

Post by Taivyx »

That's what I thought......
And why I asked for the poly count.
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Re: Model showcase thread

Post by t551 »

But triangle count is the TRUE polygon count, because all polygons are actually drawn as triangles.

That's why flat polygons with lots of points have weird shading problems- Softimage is triangulating them before they are rendered.

Right now it's 1197 polygons.

If you're worried about the Art Doc guidelines, you shouldn't be- those numbers are only a rough approximation anyway. However, for things like player models, it actually refers to the number of triangles-because you almost always triangulate enveloped models in order to have better control over how they deform.
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Re: Model showcase thread

Post by -_- »

InyriForge is a girl. Not a guy.
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Re: Model showcase thread

Post by Caleb1117 »

Oh yea, Lol figured that out last night, when I was surfin JKA files.

Huzza! It is finished!
Image
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Thunder
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Re: Model showcase thread

Post by Thunder »

:faint:
wow thats sweet Caleb
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Re: Model showcase thread

Post by The_Emperor »

Looks really accurate to the ones in KotOR, great job
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Re: Model showcase thread

Post by MORBIDMAN »

Looks good. :yes:
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Re: Model showcase thread

Post by t551 »

Another progress update for the eta-2, managed to get the cockpit canopy partly modeled:
Image
aragorn12712

Re: Model showcase thread

Post by aragorn12712 »

Hello this is Aragorn's Sword

Image

Whaddya think?

(textures (and only textures) made by KOTORMRJay (from jk2files))

(Side note: If someone could export this as a msh for me that'd be great.)
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Re: Model showcase thread

Post by Caleb1117 »

Looks nice, is it set up to be used? nulls and all that.
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Re: Model showcase thread

Post by Teancum »

aragorn12712 wrote:Hello this is Aragorn's Sword
Hidden/Spoiler:
Image
Whaddya think?

(textures (and only textures) made by KOTORMRJay (from jk2files))

(Side note: If someone could export this as a msh for me that'd be great.)
Wow, that's a mega impressive model for not ever modeling before. Show us a wireframe.
aragorn12712

Re: Model showcase thread

Post by aragorn12712 »

ok (and who said I've never modeled before? not me)

This took me like, a month. wanted to get it perfect and all that.

Image
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Re: Model showcase thread

Post by Gogie »

now I know an import when I see one.

the handle is no doubt an import

supporting evidence:
1.) triangulation going two different ways at the same exact same coordinace...
2.) I assume that you are new to XSI since you have never seemed to post a model on this site... this "talent" seems to come out of no where.
3.) if this was imported from another program, all poly's would have subdivisions, but I do not see sub divisions on the blade, only on the handle, which leads me to beleive that the blade was either deleted or imported, show me a picture of your XSI explorer. the handle however is imported. whether it be from another game, or simply from another program, but those are not the way XSI makes subdivisions on its own objects. all subdivisions should face the same direction on a cubic surface unless it is imported.

Image

ill post more screens for demonstration or my words in a sec.
[edit]: never mind I see the subdivisions on the blade now.
here I made a replica of his hangles rectangle
Image

as you can see, when we subdivide, all the subdivisions except the center edge face the same direction.

Image

and when we show a wireframe, it shows us even more, insterad of being perfect triangles, the turn into X's, why? because even the poly's on the other side face the same direction, so when we move those triangles 180 degrees to face the back, they face the opposite direction, so if this wasnt an import, instead of triangles in the wireframe, it would have X's

Image

sorry for the jr.moderating.
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Re: Model showcase thread

Post by EGG_GUTS »

Or the fact that he was caught calling imported models his own here

http://www.gametoast.com/forums/viewtop ... a&start=15
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Re: Model showcase thread

Post by Gogie »

-.- it was also posted to show how you can easily spot a fraudgilant wireframe
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Re: Model showcase thread

Post by aragorn12712 »

Offended Statement: Not imported!

I'm going away now, since obviously no one believes me anymore. you will never see me on this site again! :x :x :x :x
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Re: Model showcase thread

Post by Caleb1117 »

You can't blame us for keeping you under some scrutiny after what you tryed to pull.
And Gogie has been modeling for a long time.
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Re: Model showcase thread

Post by Karnage »

Although, I could see how someone could have been modeling for a long time, just because. People actually do that.

But on the other hand, alot of those models were pretty random and didn't look like they were his.
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Re: Model showcase thread

Post by {501st}Commander_Appo »

aragorn12712 wrote:Offended Statement: Not imported!

I'm going away now, since obviously no one believes me anymore. you will never see me on this site again! :x
Going away=banned????,oh well it was nice knowing him

- :clone:
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Re: Model showcase thread

Post by Rekubot »

He's about four times bigger then he should be, but ten cookies to the one who can work out which game he comes from. (Star Wars game obviously.) The camera's at an annoying angle to throw you off. :P
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