Animations look odd from close up and from afar [Solved]
Posted: Wed Apr 15, 2015 9:17 pm
They look like this:

And they shouldn't. I assumed it was because I was missing AnimationLowRes, but when I added it the units just floated a little bit off the ground and the problem still persisted. I also tried using SkeletonName and SkeletonLowRes, but they both created the same problem of using AnimationLowRes. I'm pretty sure I've seen this solved somewhere before, but I can't seem to find where.
And they shouldn't. I assumed it was because I was missing AnimationLowRes, but when I added it the units just floated a little bit off the ground and the problem still persisted. I also tried using SkeletonName and SkeletonLowRes, but they both created the same problem of using AnimationLowRes. I'm pretty sure I've seen this solved somewhere before, but I can't seem to find where.