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Re: The DMI Plan
Posted: Sat Jun 28, 2008 2:52 pm
by RepSharpshooter
Fingerfood wrote:, so then the armed people's goal could be storming the hospital.
Who, besides the devil, would do that?
Grev wrote:Just a suggestion, but I think we should have G1 and G2 a Gametoast/ Guru Park, like a tribute to gt, a fancy little park to walk around in.
Wazmol is doing that.
YouJediJunkie wrote:Okay, I can do the store. Me and MasterSkywalker have been brain-storming about what our house could be, and we haven't got something. A store would be nice. :clone:
Actually, I was going to combine the bar, store, apartments, and hospital all into one circular building. I accidentally already started it...
Re: The DMI Plan
Posted: Sat Jun 28, 2008 5:47 pm
by Typoe99
RepSharpshooter wrote:Let's keep Lot discussion to the How to Get started topic. Anyway, it is as follows:
Hebes M1
Dohnutt M3
Xavious M2
MandeRek N1-2
*moving back to the DMI Plan topic*
I jotted some things down last night, looks like we'll need a hospital and a store too. For ammo and health. I'll also make some stock buildings to fill up any space left behind by people who don't finish. We could also use wampas as wild animals.
ummm sorry to say but I already claimed N2 and am almost done building on it
Re: The DMI Plan
Posted: Sat Jun 28, 2008 5:50 pm
by Caleb1117
Pretty sure MandeRek got it before you did.
Re: The DMI Plan
Posted: Sat Jun 28, 2008 7:32 pm
by Fluffy_the_ic
Grev wrote:Just a suggestion, but I think we should have G1 and G2 a Gametoast/ Guru Park, like a tribute to gt, a fancy little park to walk around in.
I made a statue of Guru-ty model. It's a giant block with a giant Jawa standing on top, I'm probably going to retexture the jawa for a more statue-ish look. It's in the shwcase thread, though, it crashes my test map and gives me no mungelong hurrumph.
Re: The DMI Plan
Posted: Sat Jun 28, 2008 7:38 pm
by YouJediJunkie
Actually, I was going to combine the bar, store, apartments, and hospital all into one circular building. I accidentally already started it...
Cheese doodle!
Oh well, back to the drawing table then I guess!

Re: The DMI Plan
Posted: Sat Jun 28, 2008 8:07 pm
by The_Emperor
I was thinking aboot a shooting gallery, with some manable turrets and an invisable collision so no-one gets into the line of fire, and some things spinning/popping up/flying that could be shot. Now what I need to know is this:
-Is there a way to distribute points to someone only if a group of objects is destroyed within a time limit?
-*optional* is there a way to auto-kick someone off a turret after a time-limit or better even after an amount of ammo is fired?
-Can the game handle multiple moving objects

?
-What does Marcellus Walace look like?
-Is a shooting gallery like that even possible in BF2? Perhaps other, clever ideas on how to make one?
Re: The DMI Plan
Posted: Sat Jun 28, 2008 8:44 pm
by Caleb1117
The_Emperor wrote:I was thinking aboot a shooting gallery, with some manable turrets and an invisable collision so no-one gets into the line of fire, and some things spinning/popping up/flying that could be shot. Now what I need to know is this:
-Is there a way to distribute points to someone only if a group of objects is destroyed within a time limit?
-*optional* is there a way to auto-kick someone off a turret after a time-limit or better even after an amount of ammo is fired?
-Can the game handle multiple moving objects

?
-What does Marcellus Walace look like?
-Is a shooting gallery like that even possible in BF2? Perhaps other, clever ideas on how to make one?
Make it with Rupees.
Re: The DMI Plan
Posted: Sat Jun 28, 2008 9:49 pm
by theITfactor
The_Emperor wrote:I was thinking aboot a shooting gallery, with some manable turrets and an invisable collision so no-one gets into the line of fire, and some things spinning/popping up/flying that could be shot. Now what I need to know is this:
-Is there a way to distribute points to someone only if a group of objects is destroyed within a time limit?
-*optional* is there a way to auto-kick someone off a turret after a time-limit or better even after an amount of ammo is fired?
-Can the game handle multiple moving objects

?
-What does Marcellus Walace look like?
-Is a shooting gallery like that even possible in BF2? Perhaps other, clever ideas on how to make one?
I did this in The Pwnfest, only my targets were stationary and the player was the one who moved around a course in a turret animation

I can reverse it so that the targets move and the player is stationary.
Re: The DMI Plan
Posted: Sun Jun 29, 2008 9:38 am
by The_Emperor
Caleb1117 wrote:
Make it with Rupees.
YES! And an arrow firing turret

If you would be kind enough to make a rupee
theITfactor wrote:I did this in The Pwnfest, only my targets were stationary and the player was the one who moved around a course in a turret animation

I can reverse it so that the targets move and the player is stationary.
that is actually a very good idea too
Re: The DMI Plan
Posted: Tue Jul 01, 2008 8:58 pm
by RepSharpshooter
I apologize for the stretchy pm xD could not have predicted that without actually sending it... next time I will manually word wrap it so it is more legible.
Re: The DMI Plan
Posted: Wed Jul 02, 2008 11:35 am
by Crazy_Ewok
Cool! A newsletter. That's awesome. Just a few questions. Is Battlefront II measured in meters. I'm guessing yes but I want to be sure. Also, do you want us to respond to the PM or in this topic. Anyways, I can probably have my lot finished in a week and a half at most.
Re: The DMI Plan
Posted: Wed Jul 02, 2008 11:41 am
by Fluffy_the_ic
I'm having problems, but I still am planning to finish my lot *determination face*
My models always get the same errors and I do what evryone says to do. It doesn't work.My maps either crash or the building doesn't show up.
Re: The DMI Plan
Posted: Wed Jul 02, 2008 10:15 pm
by Silas
hmm...i was reading through what i assume is the original DMI thread, and topics that received a lot of attention was customized units of the people involved in this map/sides. I'm not sure if this was resolved, but i was wondering if there is a problem with making more than one game type. You could have the armed/not armed sides for one game type, and one game type dedicated to the people involved. Each person could make their own person. If you could have 12 units on each side, then you have 24 slots for custom units. That's my opinion on the matter (it would be sweet to see everyone's personalized units, including myself ingame)

Re: The DMI Plan
Posted: Thu Jul 03, 2008 4:40 am
by shockwave88
The_Emperor wrote:
Maybe a SERIOUSLY SERIOUS reskin of Grievous, making him look very very very different, if possible (I'm thinking metal with a single visor and some mechanical stuff and stuff), but only if the reskin works (hereby offering to give it a shot, provided someone sends me the skin lol)
XD the funny thing is I have done that XD one of the first few things I skinned was Grievous to look like a dark side technobeast but it failed and he just looked like a normal fighting droid XD if anyone needs it I'd be glad to give it out.
edit* uhh...... on second thought I don't have the skin anymore........ T_T I deleted it
Re: The DMI Plan
Posted: Fri Jul 04, 2008 3:58 pm
by Fluffy_the_ic
Rep, you moved the bar righ, so the lot it was in is empty now, right, cuz if it was, can I have that lot too? My lot all fits in K2 except for some stairs, but those'll never fit in K2, and I can't scale down my building or the upper city won't hit it the way I planned.
Re: The DMI Plan
Posted: Fri Jul 04, 2008 5:11 pm
by Aman/Pinguin
I found a way to let show up the "Lightsaber-Hit-Something-Effect" whenever you hit any object WITHOUT giving it health....well....actually you give it health but you don't see it ingame!
Here's what I did:
Changing
to
Code: Select all
ClassLabel = "destructablebuilding"
and adding
Code: Select all
IsNotTargetableByPlayer = "1"
AddHealth = "20000"
MaxHealth = "20000"
Maybe you wanna use it? But well, I guess Teancum or someone will find some reason why it's bad...
Just a suggestion. More realism...
Re: The DMI Plan
Posted: Fri Jul 04, 2008 5:15 pm
by SlyCoopersButt
I would add a few extra zero's. About the health level of a capitol ship. Would be strange for things and especially buildings to disappear after enough abuse in a long session.
Re: The DMI Plan
Posted: Fri Jul 04, 2008 5:16 pm
by Aman/Pinguin
Or just setting it to 0.... 0 = Unlimited
Well, at least I'm gonna use it in my maps!

Re: The DMI Plan
Posted: Fri Jul 04, 2008 5:22 pm
by Maveritchell
SlyCoopersButt wrote:I would add a few extra zero's. About the health level of a capitol ship. Would be strange for things and especially buildings to disappear after enough abuse in a long session.
Things don't "disappear" when they've got an addhealth of 20000.
Re: The DMI Plan
Posted: Fri Jul 04, 2008 5:36 pm
by SlyCoopersButt
I forgot that it regenerates. I'll add that to my items as it'll be nice when sabers strike. Was wondering, Are there going to be any units with fusion cutters? I really think civilians should have them to repair damaged things/vehicles.