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Skeleton/Addon meshes

Posted: Fri Sep 24, 2010 11:15 pm
by THEWULFMAN
I hace a couple questions about making addon meshes.
1> Do they have to be made in XSI, or could they be made in blender which is what im fluent with.
2> can someone post the names of all the bones, especially those on the shoulder.
Thanks in advance.

Re: Skeleton/Addon meshes

Posted: Sat Sep 25, 2010 4:36 am
by DarthD.U.C.K.
1. they can be mad ein blender too but because all bones are rotated differently it will take some time to give the addonmesh the proper rotation and translation. in xsi you place it directly on the bones and get pefect rotations etc.

2. SEARCHING works with the word bone too!

Re: Skeleton/Addon meshes

Posted: Fri Oct 01, 2010 11:43 pm
by THEWULFMAN
i searched in the msh file itself to find the bones, but i was wondering if someone could make a picture of the skeleton in xsi, so i can see where each bone is.

thanks in advance

Re: Skeleton/Addon meshes

Posted: Mon Oct 04, 2010 10:01 am
by DarthD.U.C.K.
here you can find some. check the all_pilot pictures

Re: Skeleton/Addon meshes

Posted: Mon Oct 04, 2010 4:46 pm
by THEWULFMAN
Okay, thats goos, one last thing, which bones are the one on the shoulder?

Re: Skeleton/Addon meshes

Posted: Tue Oct 05, 2010 2:11 am
by DarthD.U.C.K.
the clavicles, they are called just like the real bones

Re: Skeleton/Addon meshes

Posted: Tue Oct 05, 2010 4:37 pm
by THEWULFMAN
I had a feeling, thanks D.U.C.K., you seem to be the guy to talk to about skeleton/animations and stuff like that, for sure!