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Missing geometry.. which is there! [Solved]
Posted: Thu Jan 01, 2009 8:03 am
by MandeRek
Now this is weird. The errorlog says my CTD is because of missing geometry from the world files, while it's in the msh folder and also works with other worlds.. Manual clean didn't work.. Any, any,
any ideas?
BFront2.log:
Code: Select all
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\EntityProp.cpp(539)
Prop "yav_prop_leaftree" geometry "yav_prop_leaftree1" not found
I'm puzzled.. Also note this prop is often used/placed in the world, but this is the only sev 3 i get, while, like i already said, this is straight from the yav assets, and the msh is in the msh folder

Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 11:44 am
by Master_Ben
Just to make sure...
The msh file is called Yav_prop_leaftree1?
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 12:13 pm
by MandeRek
Master_Ben wrote:Just to make sure...
The msh file is called Yav_prop_leaftree1?
What kinda noob do you think i am?
As said, straight from the yav assets, so yes. And ofcourse, after seeing this error, i checked it. YES, it's called like that, but thanks for the suggestion

Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 12:17 pm
by Fiodis
Ummm....how about you rename the yav_prop_leaftree1 to something else, then reference it in the odf? Idk if that would change anything, but at least it's an idea, something for you to try.
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 12:21 pm
by RED51
That's a prop, and to my knowledge, props only cause crashs only when their missing their animation files if any, so that error might not be causing your ctd. I know at least three errors that cause crashs that are not picked up by the error log, so you might want to triple check everything.
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 1:06 pm
by Master_Ben
MandeRek wrote:What kinda noob do you think i am?
Lol

none except the leaftree
1 confused me
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 3:49 pm
by Fiodis
Did you modify it's odf in any way?
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 4:51 pm
by MandeRek
Fiodis wrote:Did you modify it's odf in any way?
MandeRek in First Post wrote: this is straight from the yav assets
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 5:12 pm
by Taivyx
Oooh, I remember something like this happening to me a while ago, Xavious posted a fix, it was something that was wrong with the odf, I'm not sure.
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 5:14 pm
by MandeRek
Taivyx wrote:Oooh, I remember something like this happening to me a while ago, Xavious posted a fix, it was something that was wrong with the odf, I'm not sure.
Search didn't help me here! Xavious?! Ideas?
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 5:14 pm
by Grev
I can't be sure, but I had this on my first Clone Remnant Project. Search in your entire stock assets folder for it because it may actually be in another folder. I actually think I've seen it in the naboo assets folder.
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 6:13 pm
by Xavious
MandeRek wrote:Taivyx wrote:Oooh, I remember something like this happening to me a while ago, Xavious posted a fix, it was something that was wrong with the odf, I'm not sure.
Search didn't help me here! Xavious?! Ideas?
That problem was with the Endor tree clump with a bad model reference. I just checked over my shipped files for Yavin and found no similar problems with the Yavin trees.
Sorry I couldn't help any.
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 7:28 pm
by MandeRek
Grev wrote:I can't be sure, but I had this on my first Clone Remnant Project. Search in your entire stock assets folder for it because it may actually be in another folder. I actually think I've seen it in the naboo assets folder.
It is just in the msh folder, so i don't see your point. Making a custom tree model now; I'll let you know if that works!
Re: Missing geometry.. which is there!
Posted: Thu Jan 01, 2009 8:29 pm
by RepSharpshooter
Check and see if the munged msh is in your build folder (with the same name, but .modl extension).
Msh's sometimes munge funny, looking into the msh file for leaftree1, it may have some srewy modl chunk names. (oddly enough, I have had problems with these MODL names, even though you would think it would not affect anything).
EDIT: also make sure that the file has a considerable size. (not just 1kb).
Re: Missing geometry.. which is there!
Posted: Fri Jan 02, 2009 5:33 am
by MandeRek
RepSharpshooter wrote:Check and see if the munged msh is in your build folder (with the same name, but .modl extension).
Msh's sometimes munge funny, looking into the msh file for leaftree1, it may have some srewy modl chunk names. (oddly enough, I have had problems with these MODL names, even though you would think it would not affect anything).
EDIT: also make sure that the file has a considerable size. (not just 1kb).
I checked in the munged/pc folder, and there were no single .model files. Next, i made a new map, munged all props i was 'missing' and copied those .model and .req files from the new munged/pc to the one from this map. I munged, and voila! It works!
Thanks a million Rep
This can be locked now!