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Posted: Wed Mar 15, 2006 11:07 am
by EraOfDesann
Tean, maybe you could use the rail gun trooper to replace the clone commander. It's the same thing but an Episode 2 model.

Posted: Wed Mar 15, 2006 11:56 am
by Teancum
I can add the Red ARC as a clone commander. I've just never done it. It's worth a try, though.

Posted: Wed Mar 15, 2006 11:58 am
by Y2g2006
KilerKev wrote:I dont like that IG-88 at all...
He's the same as Boba Fett just he doesnt have a Jetpack.
It would be much cooler with Asajj Ventress.
Teancum couldnt you switch em?
Edit:Oh and the worse thing is there is no Clone Commander.
Both on Bespin Cloud City and Tatooine Dune Sea
I don't get why people say something is terrible when in this very topic Tean and others were already discussing what to do with him in regards to weaponry.

Based on what was said here so far... I would've already drawn the conclusion that he simply added the character to see how well the skin looked in game.

Asajj didn't look anything like she was now... Infact, if I recall correctly, when they added her, she had huge black deals under her eyes. So these are things they obviously have to look out for.

Posted: Wed Mar 15, 2006 12:56 pm
by Teancum
Asajj works *almost* perfect now, but I was just tired of putting her in all of my map conversions. She's in maps (Hero Assault mode), and is the hero on Yavin, so I figured she could use a break.

@ Y2g2006 -- thanks for backing me up.

Posted: Wed Mar 15, 2006 3:46 pm
by Rpe7
I can add the Red ARC as a clone commander. I've just never done it. It's worth a try, though.
That Would be Awesome! I'm a huge fan of ARC troopers, a red one (especially as commander) would be so cool!

Posted: Sat Mar 25, 2006 5:45 pm
by ex2100
ok when is this new version coming out or is it out already

Posted: Sat Mar 25, 2006 11:59 pm
by Teancum
Probably not for awhile. I'm not releasing a new version until I can get the sounds fixed, and I'm working on all the other map conversions at the moment.

Posted: Sun Mar 26, 2006 1:03 pm
by valiant
someone probably already said this, but you COULD borrow Majin Revan's Clone Commando and their weapons and put them in as the Clone Officer. After all, each Commando team has 4 Commandos in it.

Posted: Sun Mar 26, 2006 1:25 pm
by Alex533
I made Obi Epsiode 1 & 2 skins, for the jedi and Anakin models. Not sure how good they will turn out on the models but if you want them ive got them.

Posted: Sun Mar 26, 2006 8:29 pm
by Teancum
OOOh... I'm up for both, actually. I'll probably put Ep I Obi.

Posted: Fri Mar 31, 2006 12:12 pm
by Teancum
*updates* (to be included in the next release)

-Minimap is now fixed for all modes
-The ARC Captian (Officer for Ep2 REP) will be in
-GCW Hero Assault is coming along nicely, though the non-jedi will later be moved to CW Hero Assault
-The Death Regions work now

*To be included in 1.0*
-Fixed sounds for the carbonite chamber. Currently there are none.
-CW Hero Assault
-Recon Troopers for all factions (unlockable at 16 points) Equipped with a Rifle, Sniper Rifle, Stealth, and a Remote Droid (The ALLiance recon unit --my old Chiss Smuggler skin-- will have something other than stealth since the Bothan has that)
-*MAYBE* Commander units (unlockable at 20 points)

Posted: Fri Mar 31, 2006 1:38 pm
by yankeefan05
can we c some pics Teancum?

Posted: Fri Mar 31, 2006 1:57 pm
by Teancum
If I do post pics it'll be Monday. I'm going out of town with my wife for her birthday.

I have never posted pics because it's a direct conversion of the BF1 Bespin: Cloud City. If you really want to see what it looks like, just look at BF1 shots.

Posted: Sat Apr 01, 2006 3:10 pm
by Leviathan
Off-topic : I think the following screen-shots taken from Star Wars Battlefront's "Bespin : Cloud City" level should be sufficient to get an overview of Teancum's : © IGN Entertainment

Posted: Tue Apr 04, 2006 8:53 am
by Teancum
First post updated with NEW DOWNLOAD! :D

Posted: Tue Apr 04, 2006 11:14 am
by Rpe7
Just WOW!!! Don't know where to start actually :shock:
This is amazing. I don't know if you've worked on EVERYTHING or it's just an idea, but the entire map looks much better. The buildings look more realicstic now, it's much sharper. And what you did with the extra units and especially the Clone Arc's ... that is incredibly cool. This has really become a dream map!!!

I noticed one thing while roaming around. When you play with the green arc trooper and his equivalents on the other sides (cis, reb and emp) you don't have the sniper rifle and the AI does have them.

Posted: Tue Apr 04, 2006 11:42 am
by Guest
So, new hidden-spy classes are fantastic (i like Imperial spy). But theirs Stealth was not worked. why>?

Posted: Tue Apr 04, 2006 11:49 am
by Teancum
Rpe7 wrote:Just WOW!!! Don't know where to start actually :shock:
This is amazing. I don't know if you've worked on EVERYTHING or it's just an idea, but the entire map looks much better. The buildings look more realicstic now, it's much sharper. And what you did with the extra units and especially the Clone Arc's ... that is incredibly cool. This has really become a dream map!!!
Thanks!
Rpe7 wrote:I noticed one thing while roaming around. When you play with the green arc trooper and his equivalents on the other sides (cis, reb and emp) you don't have the sniper rifle and the AI does have them.
It's there, you just have to switch weapons from the pistol.

@JK514 -- Stealth only works when you are not moving.

Posted: Tue Apr 04, 2006 12:02 pm
by Thrawn
I like the commanding officer idea, but to have to get all those points to use him, isnt he too weak? The blasters fine if you make it stronger, say 2 or 3 shots to kill a trooper.

On the other hand the recon trooper gets an A+ for excelence!

I also noticed that the rebel recon unit looks like a chiss, any chance of making grand admiral thrawn as a hero? All youd have to do is color the officer (that you use on the commanding officer) uniform white and make the skin more light blue. Because the red eyes arer already there

Posted: Tue Apr 04, 2006 2:00 pm
by Rpe7
Teancum wrote:It's there, you just have to switch weapons from the pistol.


Hey Teancum, I rechecked and the green arc had no sniper rifle. I redownloaded te file and reinstalled it and he still didn't have it. The AI did. :( The commander and the captain had all of their weapons but the recon didn't have the sniper. I have no mods running except for addon maps. Can anyone else please check this?