The big Animation Question
Posted: Mon Mar 24, 2014 7:08 am
Hi,
untill i find someone, who wants to make the animations for me i would like to try myselfe on it.
But there are so many questions i have and i hope you can help me with them.
1. What is SkeletonName, SkeletonLowRes, AnimationName CollisionRootScale, CollisionHeadOffset good for and where do i need them??
2. How I have now found out, you have a trick for quick enveloping. Do you have tips for me, how i can make easie the IDLE animations? Up to now I have turned for every frame the bones a little. Indeed, this looks very choppy.
3. I need a complete new Animation set for the geonosian. I have all the bones for the unit added to the mesh. What files do i need?? If i'm right i need a new basepose. But what else??
I hope you can help me
untill i find someone, who wants to make the animations for me i would like to try myselfe on it.
But there are so many questions i have and i hope you can help me with them.
1. What is SkeletonName, SkeletonLowRes, AnimationName CollisionRootScale, CollisionHeadOffset good for and where do i need them??
2. How I have now found out, you have a trick for quick enveloping. Do you have tips for me, how i can make easie the IDLE animations? Up to now I have turned for every frame the bones a little. Indeed, this looks very choppy.
3. I need a complete new Animation set for the geonosian. I have all the bones for the unit added to the mesh. What files do i need?? If i'm right i need a new basepose. But what else??
I hope you can help me