i just was wondering how to disable HUD text since i understand how to "remove" msh things from the stock HUD, i now need to remove textes and it's not that easy it is for the msh.
as you see on my picture i removed the weapon backdrops and added an ammo backdrop like the one from infinite ammo to all ammos. But the text is a little bit at the wrong position. So i wanted to replace the text. also the whole weapon 1 and weapon 2 secition should move somewhere else. So i need the remove the text there.
Hidden/Spoiler:
==EDIT==
I don't want to bumb the Forum with 1000 threads. So this is about two problems. The Text thing above and this moving problem.
I try to scale and move the hud icons in the player1weapon2 section i marked it green. But nothing changed ingame. no matter if i change the position/scale in the mshInfo or from the whole group. Some an idea why?
Hidden/Spoiler:
FileInfo("republicHUD")
{
Viewports(1)
}
/////////////////////////////////////////////////////////////
/////////////////////HUD/////////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1huddisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(300)
EventEnable("player1.spawn")
EventDisable("player1.die")
Model3D("player1hud")
{
Mesh("RC_HUD")
Viewport(1)
Position(0.480000, 9.900000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000, "Viewport")
Scale(21.800000, 24.000000, 10.000000)
ZOrder(300)
EventEnable("player1.spawn")
EventDisable("player1.die")
}
}
/////////////////////////////////////////////////////////////
/////////////////////WAFFEN//////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1weaponinformation")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Model3D("player1weapon1ammoBackdrop")
{
Mesh("hud_ammo_backdrop_icon")
Viewport(1)
Position(0.026323, -0.095274, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon1.change")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon1ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon1.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.013900, -0.108491, 0.000000, "Viewport")
ZOrder(6)
Color(0, 0, 0)
EventEnable("player1.weapon1.totalAmmoBullets")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon1ammoInfinite")
{
Mesh("hud_infinite_ammo_icon")
Viewport(1)
Position(0.026323, -0.095274, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon1.ammoInfinite")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon1name")
{
TextBox(0.328125, 0.000000)
TextBreak("Word")
TextFont("gamefont_small")
TextStyle("Shadow")
EventText("player1.weapon1.name")
Viewport(1)
Position(0.016095, -0.238389, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.change")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon2ammoBackdrop")
{
Mesh("hud_ammo_backdrop_icon")
Viewport(1)
Position(0.026323, -0.163877, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon2.change")
EventDisable("player1.weapon2.disable")
}
Text("player1weapon2ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon2.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.023076, -0.177951, 0.000000, "Viewport")
ZOrder(5)
Color(0, 0, 0)
EventEnable("player1.weapon2.totalAmmoBullets")
EventDisable("player1.weapon2.disable")
}
Model3D("player1weapon2ammoInfinite")
{
Mesh("hud_infinite_ammo_icon")
Viewport(1)
Position(0.026323, -0.163877, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon2.ammoInfinite")
EventDisable("player1.weapon2.disable")
}
Text("player1weapon2name")
{
TextBox(0.400391, 0.000000)
TextBreak("Word")
TextFont("gamefont_small")
TextStyle("Shadow")
EventText("player1.weapon2.name")
Viewport(1)
Position(0.016095, -0.264822, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon2.change")
EventDisable("player1.weapon2.disable")
}
Model3D("player1weapon1backdrop")
{
Mesh("hud_weapon_backdrop")
Viewport(1)
Position(0.152284, -0.098922, -0.002803, "Viewport")
Scale(0.200000, 0.200000, 0.200000)
ZOrder(8)
Alpha(0.980000)
FadeOutTime(0.250001)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon2backdrop")
{
Mesh("hud_weapon2_backdrop")
Viewport(1)
Position(0.152284, -0.166659, -0.025075, "Viewport")
Scale(0.200001, 0.200001, 0.200001)
ZOrder(8)
Alpha(0.980000)
FadeOutTime(0.250001)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
}
Group("player1weapon1group")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1weapon1mesh")
{
EventMesh("player1.weapon1.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
MeshInfo("hud_vehicle_lasers")
{
Position(-0.185992, 0.354928, -0.000509, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_stealth")
{
Position(-0.269501, 0.352591, 1.800601, "Viewport")
Rotation(0.002055, 90.580322, 0.000000)
Scale(0.270001, 0.270001, 0.270001)
}
MeshInfo("hud_vehicle_beam_cannon")
{
Position(-0.217103, 0.354157, 0.006280, "Viewport")
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_vehicle_chaingun")
{
Position(-0.201828, 0.356458, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_guided_rocket")
{
Position(-0.228913, 0.354333, 0.006280, "Viewport")
Scale(1.2500000, 1.250000, 1.250000)
}
MeshInfo("hud_geo_turret")
{
Position(-0.203592, 0.354333, 0.006280, "Viewport")
Scale(1.909999, 1.909999, 1.909999)
}
MeshInfo("hud_vehicle_stingers")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_torpedo")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_missile")
{
Position(-0.240880, 0.356816, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_mortar")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_recoiless")
{
Position(-0.232116, 0.355484, 0.006280, "Viewport")
Scale(1.280000, 1.280000, 1.280000)
}
MeshInfo("hud_vehicle_flak")
{
Position(-0.270610, 0.353623, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_bombs")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("cis_weap_inf_pistol")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("cis_weap_inf_sniperrifle")
{
Position(-0.230193, 0.361898, -0.003271, "Viewport")
Rotation(359.802399, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_rifle")
{
Position(-0.236938, 0.359879, 0.001903, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_fusioncutter")
{
Position(-0.237654, 0.359785, -0.003261, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("cis_weap_inf_launcher")
{
Position(-0.206654, 0.362510, 0.003622, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.660000, 0.660000, 0.660000)
}
MeshInfo("hud_cis_wristblaster")
{
Position(-0.264100, 0.350311, 1.022745, "Viewport")
Rotation(0.000000, 0.000000, 120.000000)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_cis_trishot")
{
Position(-0.268002, 0.352302, 0.734317, "Viewport")
Rotation(359.967194, 359.763428, 119.966087)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_lightsaber")
{
Position(-0.232567, 0.355873, -0.087683, "Viewport")
Rotation(359.967194, 359.763428, 0.003998)
Scale(1.170000, 1.170000, 1.170000)
}
MeshInfo("rep_weap_inf_pistol")
{
Position(-0.249442, 0.359076, 0.007261, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.140000, 1.140000, 1.140000)
}
MeshInfo("rep_weap_inf_fusioncutter")
{
Position(-0.247656, 0.353992, -0.002562, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("rep_weap_inf_launcher")
{
Position(-0.207665, 0.361767, 0.007124, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.670000, 0.670000, 0.670000)
}
MeshInfo("rep_weap_inf_chaingun")
{
Position(-0.193610, 0.368393, 0.007124, "Viewport")
Rotation(354.177856, 99.922020, 359.610596)
Scale(0.700000, 0.700000, 0.700000)
}
MeshInfo("com_weap_inf_torpedo")
{
Position(-0.229334, 0.360748, 0.009504, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("rep_weap_inf_sniperrifle")
{
Position(-0.228348, 0.367230, -0.007488, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.820000, 0.820000, 0.820000)
}
MeshInfo("rep_weap_inf_rifle")
{
Position(-0.219723, 0.364485, 0.003263, "Viewport")
Rotation(1.538445, 95.690582, 4.455857)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("hud_imp_flamethrower")
{
Position(-0.173776, 0.358333, 0.205979, "Viewport")
Rotation(0.013809, 0.000000, 359.991669)
Scale(0.250001, 0.250001, 0.250001)
}
MeshInfo("imp_weap_inf_rifle")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("imp_weap_inf_pistol")
{
Position(-0.264184, 0.356163, -0.003873, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.240000, 1.240000, 1.240000)
}
MeshInfo("imp_weap_inf_launcher")
{
Position(-0.206202, 0.374467, 0.011042, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.640000, 0.640000, 0.640000)
}
MeshInfo("imp_weap_inf_fusioncutter")
{
Position(-0.239710, 0.356673, -0.000329, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("imp_weap_inf_sniperrifle")
{
Position(-0.211808, 0.367069, 0.001418, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("all_weap_inf_pistol")
{
Position(-0.264115, 0.358155, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
MeshInfo("all_weap_inf_lightsabre")
{
Position(-0.399193, 0.415118, -49.262363, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_rifle")
{
Position(-0.222677, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_launcher")
{
Position(-0.213354, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("all_weap_inf_sniperrifle")
{
Position(-0.231335, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("all_weap_inf_bowcaster")
{
Position(-0.241302, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.630000, 0.630000, 0.630000)
}
MeshInfo("all_weap_inf_seeker")
{
Position(-0.235594, 0.360432, 0.000240, "Viewport")
Rotation(347.354980, 117.284363, 1.132509)
Scale(0.950000, 0.950000, 0.950000)
}
MeshInfo("ewk_spear")
{
Position(-0.086126, 0.206732, 199.969666, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.590000, 0.590000, 0.590000)
}
MeshInfo("des_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("tat_weap_tuskrifle")
{
Position(-0.214412, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("wok_weap_inf_bowcaster")
{
Position(-0.197062, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.830000, 0.830000, 0.830000)
}
MeshInfo("wok_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("geo_weap_inf_blunderbuss")
{
Position(-0.253835, 0.363164, -0.002834, "Viewport")
Rotation(325.134644, 90.232857, 342.582642)
}
MeshInfo("gun_weap_inf_fusioncutter")
{
Position(-0.254565, 0.357203, -0.002834, "Viewport")
Rotation(124.471199, 68.442780, 177.787216)
Scale(0.872851, 0.872851, 0.872851)
}
}
}
Group("player1weapon2group")
{
Viewport(1)
Position(0.353928, -0.414382, 0.000000, "Viewport")
Scale(0.250000, 0.250000, 0.250000)
EventEnable("initialize")
Model3D("player1weapon2mesh")
{
EventMesh("player1.weapon2.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
MeshInfo("hud_rc_autoturret")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_detpack")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_emp")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_mine")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_powerup")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_proton")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_shield")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_smoke")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_sonic")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_thermal")
{
Position(0.000000, 0.000000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000)
Scale(1.000000, 1.000000, 1.000000)
}
MeshInfo("hud_rc_turret")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_vibro")
{
Position(0.000000, 0.000000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000)
Scale(1.000000, 1.000000, 1.000000)
}
}
}
}
{
Viewports(1)
}
/////////////////////////////////////////////////////////////
/////////////////////HUD/////////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1huddisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(300)
EventEnable("player1.spawn")
EventDisable("player1.die")
Model3D("player1hud")
{
Mesh("RC_HUD")
Viewport(1)
Position(0.480000, 9.900000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000, "Viewport")
Scale(21.800000, 24.000000, 10.000000)
ZOrder(300)
EventEnable("player1.spawn")
EventDisable("player1.die")
}
}
/////////////////////////////////////////////////////////////
/////////////////////WAFFEN//////////////////////////////////
/////////////////////////////////////////////////////////////
Group("player1weaponinformation")
{
PropagateAlpha(1)
Viewport(1)
Position(0.000000, 1.00000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Model3D("player1weapon1ammoBackdrop")
{
Mesh("hud_ammo_backdrop_icon")
Viewport(1)
Position(0.026323, -0.095274, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon1.change")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon1ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon1.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.013900, -0.108491, 0.000000, "Viewport")
ZOrder(6)
Color(0, 0, 0)
EventEnable("player1.weapon1.totalAmmoBullets")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon1ammoInfinite")
{
Mesh("hud_infinite_ammo_icon")
Viewport(1)
Position(0.026323, -0.095274, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon1.ammoInfinite")
EventDisable("player1.weapon1.disable")
}
Text("player1weapon1name")
{
TextBox(0.328125, 0.000000)
TextBreak("Word")
TextFont("gamefont_small")
TextStyle("Shadow")
EventText("player1.weapon1.name")
Viewport(1)
Position(0.016095, -0.238389, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon1.change")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon2ammoBackdrop")
{
Mesh("hud_ammo_backdrop_icon")
Viewport(1)
Position(0.026323, -0.163877, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon2.change")
EventDisable("player1.weapon2.disable")
}
Text("player1weapon2ammo")
{
TextBreak("Word")
TextFont("gamefont_large")
EventNumber("player1.weapon2.totalAmmoBullets")
InfiniteDashes(0)
Viewport(1)
Position(0.023076, -0.177951, 0.000000, "Viewport")
ZOrder(5)
Color(0, 0, 0)
EventEnable("player1.weapon2.totalAmmoBullets")
EventDisable("player1.weapon2.disable")
}
Model3D("player1weapon2ammoInfinite")
{
Mesh("hud_infinite_ammo_icon")
Viewport(1)
Position(0.026323, -0.163877, 0.000000, "Viewport")
Scale(0.600000, 0.600000, 0.600000)
ZOrder(0)
EventEnable("player1.weapon2.ammoInfinite")
EventDisable("player1.weapon2.disable")
}
Text("player1weapon2name")
{
TextBox(0.400391, 0.000000)
TextBreak("Word")
TextFont("gamefont_small")
TextStyle("Shadow")
EventText("player1.weapon2.name")
Viewport(1)
Position(0.016095, -0.264822, 0.000000, "Viewport")
ZOrder(5)
Alpha(0.750000)
FadeInTime(0.250000)
FadeHoldTime(2.500000)
FadeOutTime(1.000000)
EventEnable("player1.weapon2.change")
EventDisable("player1.weapon2.disable")
}
Model3D("player1weapon1backdrop")
{
Mesh("hud_weapon_backdrop")
Viewport(1)
Position(0.152284, -0.098922, -0.002803, "Viewport")
Scale(0.200000, 0.200000, 0.200000)
ZOrder(8)
Alpha(0.980000)
FadeOutTime(0.250001)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
}
Model3D("player1weapon2backdrop")
{
Mesh("hud_weapon2_backdrop")
Viewport(1)
Position(0.152284, -0.166659, -0.025075, "Viewport")
Scale(0.200001, 0.200001, 0.200001)
ZOrder(8)
Alpha(0.980000)
FadeOutTime(0.250001)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
}
Group("player1weapon1group")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1weapon1mesh")
{
EventMesh("player1.weapon1.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
MeshInfo("hud_vehicle_lasers")
{
Position(-0.185992, 0.354928, -0.000509, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_stealth")
{
Position(-0.269501, 0.352591, 1.800601, "Viewport")
Rotation(0.002055, 90.580322, 0.000000)
Scale(0.270001, 0.270001, 0.270001)
}
MeshInfo("hud_vehicle_beam_cannon")
{
Position(-0.217103, 0.354157, 0.006280, "Viewport")
Scale(1.200000, 1.200000, 1.200000)
}
MeshInfo("hud_vehicle_chaingun")
{
Position(-0.201828, 0.356458, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_guided_rocket")
{
Position(-0.228913, 0.354333, 0.006280, "Viewport")
Scale(1.2500000, 1.250000, 1.250000)
}
MeshInfo("hud_geo_turret")
{
Position(-0.203592, 0.354333, 0.006280, "Viewport")
Scale(1.909999, 1.909999, 1.909999)
}
MeshInfo("hud_vehicle_stingers")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_torpedo")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_missile")
{
Position(-0.240880, 0.356816, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_mortar")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_recoiless")
{
Position(-0.232116, 0.355484, 0.006280, "Viewport")
Scale(1.280000, 1.280000, 1.280000)
}
MeshInfo("hud_vehicle_flak")
{
Position(-0.270610, 0.353623, 0.006280, "Viewport")
}
MeshInfo("hud_vehicle_bombs")
{
Position(-0.278276, 0.250243, 0.006280, "Viewport")
}
MeshInfo("cis_weap_inf_pistol")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("cis_weap_inf_sniperrifle")
{
Position(-0.230193, 0.361898, -0.003271, "Viewport")
Rotation(359.802399, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_rifle")
{
Position(-0.236938, 0.359879, 0.001903, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("cis_weap_inf_fusioncutter")
{
Position(-0.237654, 0.359785, -0.003261, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("cis_weap_inf_launcher")
{
Position(-0.206654, 0.362510, 0.003622, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.660000, 0.660000, 0.660000)
}
MeshInfo("hud_cis_wristblaster")
{
Position(-0.264100, 0.350311, 1.022745, "Viewport")
Rotation(0.000000, 0.000000, 120.000000)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_cis_trishot")
{
Position(-0.268002, 0.352302, 0.734317, "Viewport")
Rotation(359.967194, 359.763428, 119.966087)
Scale(0.653289, 0.653289, 0.653289)
}
MeshInfo("hud_lightsaber")
{
Position(-0.232567, 0.355873, -0.087683, "Viewport")
Rotation(359.967194, 359.763428, 0.003998)
Scale(1.170000, 1.170000, 1.170000)
}
MeshInfo("rep_weap_inf_pistol")
{
Position(-0.249442, 0.359076, 0.007261, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.140000, 1.140000, 1.140000)
}
MeshInfo("rep_weap_inf_fusioncutter")
{
Position(-0.247656, 0.353992, -0.002562, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("rep_weap_inf_launcher")
{
Position(-0.207665, 0.361767, 0.007124, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.670000, 0.670000, 0.670000)
}
MeshInfo("rep_weap_inf_chaingun")
{
Position(-0.193610, 0.368393, 0.007124, "Viewport")
Rotation(354.177856, 99.922020, 359.610596)
Scale(0.700000, 0.700000, 0.700000)
}
MeshInfo("com_weap_inf_torpedo")
{
Position(-0.229334, 0.360748, 0.009504, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("rep_weap_inf_sniperrifle")
{
Position(-0.228348, 0.367230, -0.007488, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.820000, 0.820000, 0.820000)
}
MeshInfo("rep_weap_inf_rifle")
{
Position(-0.219723, 0.364485, 0.003263, "Viewport")
Rotation(1.538445, 95.690582, 4.455857)
Scale(0.800000, 0.800000, 0.800000)
}
MeshInfo("hud_imp_flamethrower")
{
Position(-0.173776, 0.358333, 0.205979, "Viewport")
Rotation(0.013809, 0.000000, 359.991669)
Scale(0.250001, 0.250001, 0.250001)
}
MeshInfo("imp_weap_inf_rifle")
{
Position(-0.242922, 0.360546, 0.003365, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("imp_weap_inf_pistol")
{
Position(-0.264184, 0.356163, -0.003873, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.240000, 1.240000, 1.240000)
}
MeshInfo("imp_weap_inf_launcher")
{
Position(-0.206202, 0.374467, 0.011042, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.640000, 0.640000, 0.640000)
}
MeshInfo("imp_weap_inf_fusioncutter")
{
Position(-0.239710, 0.356673, -0.000329, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("imp_weap_inf_sniperrifle")
{
Position(-0.211808, 0.367069, 0.001418, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.810000, 0.810000, 0.810000)
}
MeshInfo("all_weap_inf_pistol")
{
Position(-0.264115, 0.358155, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
MeshInfo("all_weap_inf_lightsabre")
{
Position(-0.399193, 0.415118, -49.262363, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_rifle")
{
Position(-0.222677, 0.361293, 0.014590, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("all_weap_inf_launcher")
{
Position(-0.213354, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("all_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("all_weap_inf_sniperrifle")
{
Position(-0.231335, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("all_weap_inf_bowcaster")
{
Position(-0.241302, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.630000, 0.630000, 0.630000)
}
MeshInfo("all_weap_inf_seeker")
{
Position(-0.235594, 0.360432, 0.000240, "Viewport")
Rotation(347.354980, 117.284363, 1.132509)
Scale(0.950000, 0.950000, 0.950000)
}
MeshInfo("ewk_spear")
{
Position(-0.086126, 0.206732, 199.969666, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.590000, 0.590000, 0.590000)
}
MeshInfo("des_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("tat_weap_tuskrifle")
{
Position(-0.214412, 0.355448, 0.003653, "Viewport")
Rotation(0.804269, 90.573097, 359.999695)
}
MeshInfo("wok_weap_inf_bowcaster")
{
Position(-0.197062, 0.357451, -0.001890, "Viewport")
Rotation(353.358673, 99.140221, 1.132509)
Scale(0.830000, 0.830000, 0.830000)
}
MeshInfo("wok_weap_inf_fusioncutter")
{
Position(-0.240446, 0.358461, 0.001095, "Viewport")
Rotation(355.836060, 135.827820, 69.479843)
}
MeshInfo("geo_weap_inf_blunderbuss")
{
Position(-0.253835, 0.363164, -0.002834, "Viewport")
Rotation(325.134644, 90.232857, 342.582642)
}
MeshInfo("gun_weap_inf_fusioncutter")
{
Position(-0.254565, 0.357203, -0.002834, "Viewport")
Rotation(124.471199, 68.442780, 177.787216)
Scale(0.872851, 0.872851, 0.872851)
}
}
}
Group("player1weapon2group")
{
Viewport(1)
Position(0.353928, -0.414382, 0.000000, "Viewport")
Scale(0.250000, 0.250000, 0.250000)
EventEnable("initialize")
Model3D("player1weapon2mesh")
{
EventMesh("player1.weapon2.mesh")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
MeshInfo("hud_rc_autoturret")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_detpack")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_emp")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_mine")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_powerup")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_proton")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_shield")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_smoke")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_sonic")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_thermal")
{
Position(0.000000, 0.000000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000)
Scale(1.000000, 1.000000, 1.000000)
}
MeshInfo("hud_rc_turret")
{
Position(-0.284209, 0.250243, 0.006280, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.610000, 0.610000, 0.610000)
}
MeshInfo("hud_rc_vibro")
{
Position(0.000000, 0.000000, 0.000000, "Viewport")
Rotation(0.000000, 0.000000, 0.000000)
Scale(1.000000, 1.000000, 1.000000)
}
}
}
}


