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Clone Commander Hero question

Posted: Sat Sep 01, 2007 10:35 am
by GolfBulb
My clone commander was spawning as a hero, but he isn't anymore, i dont know why.... Here is the lua,
ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("dc:SIDE\\all.lvl",
"all_inf_rifleman_jungle",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer")

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_hero_darthvader")


ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_officer")

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")

SetupTeams{
all = {
team = ALL,
units = 175,
reinforcements = 150,
soldier = { "all_inf_rifleman_jungle",9, 55},
assault = { "all_inf_rocketeer",1,40},
engineer = { "all_inf_engineer",1,40},
sniper = { "all_inf_sniper",1,40},


},
imp = {
team = IMP,
units = 125,
reinforcements = 150,
soldier = { "imp_inf_rifleman",9, 25},
assault = { "imp_inf_rocketeer",1,25},
engineer = { "imp_inf_engineer",1,25},
sniper = { "imp_inf_sniper",1,25},
officer = { "imp_inf_officer",1,25},
},
}

SetHeroClass(ALL, "rep_inf_ep3_officer")
SetHeroClass(IMP, "imp_hero_darthvader")
and i don't think the BF2_mod tools log would help. and i would giv e you a munge log but there was non at all.


I used obi's light saber becuase that was what i had befor, so i jsut created my own ODF with that.
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
GeometryName = "sword_final.msh"

[Properties]

GeometryName = "sword_final"
ComboAnimationBank = "human_sabre melee imp_hero_darthvader"

FirePointName = "hp_fire"


THis is the Clone commanders' ODF and i used darth vaders Anim
[GameObjectClass]
ClassParent = "rep_inf_default_officer"


[Properties]
GeometryName = "rep_inf_clonecommander"
GeometryLowRes = "rep_inf_clonecommander_low1"
FirstPerson = "REP\repcomm;rep_1st_clonecommander"

also i put the JA sniper in, but when youu choose the sniper, a picture of the sniper is still there. Here is a file


one more thing. How do you turn Water into lava? i have ben trying to but no luck. i put the texture as lava, and i got the .FX from mustafar should i change the water_ to lava_?
}
REQN
{
"texture"
"platform=pc"
"height0"
"fractal0"
"noise0"
"diffuse0"
"diffuse1"
"diffuse2"
"diffuse3"

"water_bumpmap_0"
"water_bumpmap_1"
"water_bumpmap_2"
"water_bumpmap_3"
"water_bumpmap_4"
"water_bumpmap_5"
"water_bumpmap_6"
"water_bumpmap_7"
"water_bumpmap_8"
"water_bumpmap_9"
"water_bumpmap_10"
"water_bumpmap_11"
"water_bumpmap_12"
"water_bumpmap_13"
"water_bumpmap_14"
"water_bumpmap_15"

"water_normalmap_0"
"water_normalmap_1"
"water_normalmap_2"
"water_normalmap_3"
"water_normalmap_4"
"water_normalmap_5"
"water_normalmap_6"
"water_normalmap_7"
"water_normalmap_8"
"water_normalmap_9"
"water_normalmap_10"
"water_normalmap_11"
"water_normalmap_12"
"water_normalmap_13"
"water_normalmap_14"
"water_normalmap_15"

"water_specularmask_0"
"water_specularmask_1"
"water_specularmask_2"
"water_specularmask_3"
"water_specularmask_4"
"water_specularmask_5"
"water_specularmask_6"
"water_specularmask_7"
"water_specularmask_8"
"water_specularmask_9"
"water_specularmask_10"
"water_specularmask_11"
"water_specularmask_12"
"water_specularmask_13"
"water_specularmask_14"
"water_specularmask_15"
"water_specularmask_16"
"water_specularmask_17"
"water_specularmask_18"
"water_specularmask_19"
"water_specularmask_20"
"water_specularmask_21"
"water_specularmask_22"
"water_specularmask_23"
"water_specularmask_24"

}
commanders ODF
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]

MaxHealth = 2000.0

UnitType = "support"

AnimationName = "vader"
SkeletonLowRes = "vaderlz"
SkeletonRootScale = "1.25"

MaxSpeed = 10.0 // base forward speed
MaxStrafeSpeed = 4.5 // base right/left speed

ScanningRange = 30.0
TransmitRange = 300.0

WEAPONSECTION = 1
WeaponName = "rep_weap_lightsaber_obiwan"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_buff_defense"
WeaponAmmo = 1
WeaponChannel = 1

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_remotedroid"
WeaponAmmo = 1
WeaponChannel = 1

VOUnitType = 121

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 11:09 am
by Rekubot
Do you have the REP side in the Side folder? If not, remove the dc:.

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 11:59 am
by GolfBulb
Rekubot wrote:Do you have the REP side in the Side folder? If not, remove the dc:.
yes i do, it was working Before, *i also have a custom skin for him* but f0or somereason its not now

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 2:24 pm
by Rekubot
Well in that case, post the BF2 log. There's usually at least one thing in there that tells you what the problem is.

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 3:44 pm
by GolfBulb
He is working now just his sword isnt :?

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 3:53 pm
by The_Emperor
Post the swords odf, the commanders odf, and what anims did you use? Make sure you got it in the munged folder and stuff.

And what do you mean by not work? What exactly did you do? Does the sword make it crash/not show up?

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 4:25 pm
by GolfBulb
The_Emperor wrote:Post the swords odf, the commanders odf, and what anims did you use? Make sure you got it in the munged folder and stuff.

And what do you mean by not work? What exactly did you do? Does the sword make it crash/not show up?

not show up

Re: Clone Commander Hero question

Posted: Sat Sep 01, 2007 7:13 pm
by Teancum
The_Emperor wrote:Post the swords odf, the commanders odf, and what anims did you use? Make sure you got it in the munged folder and stuff.
We need you to post these before we can help. It's the easiest way to debug your odfs.

Re: Clone Commander Hero question

Posted: Sun Sep 02, 2007 8:51 am
by GolfBulb
Teancum wrote:
The_Emperor wrote:Post the swords odf, the commanders odf, and what anims did you use? Make sure you got it in the munged folder and stuff.
We need you to post these before we can help. It's the easiest way to debug your odfs.
okay, well the problem still presists after many trys so, hope you can help

Re: Clone Commander Hero question

Posted: Sun Sep 02, 2007 10:55 am
by EGG_GUTS
Post the rep_inf_default_officer