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Posted: Tue Dec 19, 2006 9:39 pm
by Penguin
I don't have SWBF I but I'm a big fan of Eddie![/b]

Posted: Tue Dec 19, 2006 11:54 pm
by Tuskenjedi
Oh yeah, heh, eddie's were the best! Always! Man, I couldn't stop playing his maps... :mrgreen:

keep up the great work squipple! Eh, I never played tynna valley, or kastel for that matter. :? Were they as good as his others? Better?

Posted: Wed Dec 20, 2006 12:04 am
by Elmo
wow, this map is cool. (played it on BF1 :P )

Posted: Wed Dec 20, 2006 12:36 am
by Protector_Pulch
If only CS 1.6 would look like this. That's simply awesome. I just needed new sides (with recoil and less health and so on, and with more classes that can be unlocked with points [to reflect CS' system of being able to buy better weapons when you're successful]) - but for the Moment, I'll stick to the TEC mod (which is rather realistic, btw).

Keep on working. KEEP ON WORKING !

Posted: Thu Dec 21, 2006 12:42 pm
by drummerzoid1
Whow from a distance it looks likes CS italy, good work, will definately play!

Posted: Thu Dec 21, 2006 9:05 pm
by -_-
Caleb1117, lower down your avatar size.

Posted: Fri Dec 22, 2006 3:53 am
by Protector_Pulch
drummerzoid1 wrote:Whow from a distance it looks likes CS italy, good work, will definately play!
o0. It's meant to look like Italy. If it only looks alike from a distance, you should either get new glasses or a new monitor. It's soooo accurate, it can only be you who has made the mistake^^.

Posted: Fri Dec 22, 2006 10:25 am
by yankeefan05
Wow. I cant wait for this, being part Italian (50%) I really cant wait to c it. Looks to me like a small typical non-medeaval village out in the countryside.

Im so glad I can get a chance to play a mpa made by eddie because I dont have SWBF1 (convertated by squipple).

Posted: Sat Dec 23, 2006 6:33 pm
by plasmoidmonkey
Holy ravioli!!!! This is sweet! Actually, it's garlicy. Italians love garlic. That's why you'll never see an Italian attacked by a vampire.

Posted: Sat Dec 23, 2006 11:25 pm
by squipple
An update,
All modes are in and working, I'm just adding barriers for the *ahem* AI.
Beta should be out just after christmas for you guys to test away.
Here's another teaser screenie.

Image
Looks like a scene from Phenomenon 8)

Posted: Sat Dec 23, 2006 11:35 pm
by Elmo
woah....

Posted: Sun Dec 24, 2006 1:20 am
by Protector_Pulch
Oh...my...oh. Squipple, have you yet been confrontated with a planning problem ? Over the course of the work, at least one should arise, for somewhere on the map there's place where the defenders (terror in CS 1.6) can intercept the attackers (CT in CS) by laying suppressing fire from the bridge the CT are supposed to walk under. This is place where you can enter the building (when you're a terror). But everybody knows what happens when to bot paths on different heights cross...

Posted: Sun Dec 24, 2006 9:16 am
by -(DW)-Arc9[E]
this map was worth quite a few plays in my BF1 days.Great job with converting!

Posted: Sun Dec 24, 2006 5:24 pm
by Dohnutt
We need more maps in cities. I love city combat.

Posted: Sun Dec 24, 2006 7:04 pm
by darthgunray
ooh a map that is converted to look like part of the real world. (installs bf1 again to play this map)

Posted: Wed Dec 27, 2006 12:49 am
by squipple
Check first post for a Beta! 8)

Posted: Wed Dec 27, 2006 3:01 am
by Bac-Talan
Nice, but why doesn't it work with the Conversion pack?
Anyway, good luck with the rest. Jai Nollan was my favorite SWBF1 map ever. Only reason I ever open SWBF1 anymore :D

Posted: Wed Dec 27, 2006 3:56 pm
by squipple
That's a good question. One in which I don't have the answer for. What I do know is that if you have your original common.lvl and ingame.lvl files, it works. If you have the conversion pack's versions of those files, it doesn't.

Posted: Wed Dec 27, 2006 4:07 pm
by Teancum
Hmm... the pack should work fine with the standard common.lvl, you just won't have the Fake Console or Freecam. Not sure why the ingame.lvl would cause a problem. It's just got one new addition to the HUD.

For those wondering, the pack will work just fine with the original versions of these files. So if you don't want to use them, you don't have to. They just add a few little features here and there.

Posted: Wed Dec 27, 2006 4:09 pm
by Food_Eater
Wow, it looks like good maps CAN be made with Eddie's legos. But those legos appear to have bigger and more detailed textures unlike the ones Eddie released to the public! :evil:

Squipple, after you release the final version, could you possibly get permission to release an "Eddie's More Detailed Texture Lego Pack?"