Help converting a destroyable CP

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DeadEdJ

Help converting a destroyable CP

Post by DeadEdJ »



I need help making this an odf for the msh:cis_fly_fedlander_DOME.msh

This is the odf in the shipped sides folder called rep_bldg_forwardcenter.odf


What do I need to change?
So far I know geometry name changes to cis_fly_fedlander_DOME.msh
and the next geometry name under building section to cis_fly_fedlander_DOME
and destroyed geometry name to the same thing
but what do I replace ExplosionDestruct with?
And what is my chunk geometry name?
And this: VehicleCollision = "p_vehiclecylinder1"
VehicleCollision = "p_vehiclecylinder2"
Do I have to create this cylinders as regions or what?

[GameObjectClass]

ClassLabel = "commandpost"
GeometryName = "rep_bldg_forwardcenter.msh"


[Properties]

DenyFlyerLand = "1"

BUILDINGSECTION = "BODY"
Label = "Control Zone"
MapTexture = "hud_dest_icon"
MapScale = 3.0
HealthTexture = "HUD_rep_forward_comm_icon"

GeometryName = "rep_bldg_forwardcenter"
DestroyedGeometryName = "rep_bldg_forwardcenter_dest"
MaxHealth = "30000.0"

ExplosionDestruct = "rep_bldg_forwardcenter_exp"

\\ ---------COLLISION-----------

VehicleCollision = "p_vehiclecylinder1"
VehicleCollision = "p_vehiclecylinder2"

SoldierCollision = "CollisionMesh"
OrdnanceCollision = "CollisionMesh"

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_bldg_forwardcenter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "explosion"
ChunkTrailEffect = "mediumsmoketrail"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "12.0"
ChunkUpFactor = "4.00"

[InstanceProperties]
<Deleted by me to save
space>

FoleyFXGroup = "metal_foley"
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