Page 1 of 1

Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Wed Mar 17, 2010 8:07 am
by Executer94
I've downloaded AceMastermind fedcoreships which includes hangers.
By the way a very nice model. Now my Venator is quite bigger than the coreship so is scale the coreship up with the msh.option (-scale 2.0). From far it looks all fine but when I fly in it gets invisible. You can look out then.

Any ideas why that happens and how I could fix that?


And do you know who a wrong-around cis-boxturret can fire?
I placed one wrong-around and it doesn't shot.

Re: Fedcoreship gets invisible when you fly in

Posted: Wed Mar 17, 2010 10:26 am
by IndianaJoe
um, i thought the disapearing happend to everything that got scaled up like that.

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Wed Mar 17, 2010 6:17 pm
by Fiodis
IndianaJoe is correct, there is no way around the random disappearing of obejcts that are scaled up too much via .options.

I'm not sure what you mean by "wrong-around turrets", though.

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 4:56 am
by MercuryNoodles
If you mean an upside down turret, I can't think of anyone that has figured out how to make them shoot downward properly. Both jangoisbaddest and myself have tried. We've found that they basically target whatever is level with or above them (regardless of the turret's orientation), and only fire down when tracking a previously aquired target up to a certain angle. I won't say it can't be done, but you'll have to do some work to get it to do what I think you want, if it's possible. I honestly haven't tried it in a very long time, so there may be something I missed.

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 12:43 pm
by Executer94
ok.

Is there an other way to make it bigger?

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 12:49 pm
by IndianaJoe
manually edit it in a 3d program, I had to do that for the LAAT wrecks on my geonosis map.

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 1:07 pm
by Executer94
Could someone of you do that?

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 1:39 pm
by mswf
No, you may not do manual editing of an asset if you don't have permission to do so. You should first ask AceMastermind for permission first.

Re: Fedcoreship gets invisible + wrongarround turrets don't shot

Posted: Thu Mar 18, 2010 1:56 pm
by Executer94
Of course, you are right.