I read the documentation, but I don't understand it correctly
Vehicle Spawn
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- B.I.G_Cookie
- High General

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Vehicle Spawn
Ok this a very stupid question, but can someone explain me EASILY how to spawn vehicles right?
I read the documentation, but I don't understand it correctly
I read the documentation, but I don't understand it correctly
- Teancum
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Re: Vehicle Spawn
Where are you stuck?
- B.I.G_Cookie
- High General

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Re: Vehicle Spawn
Documentation wrote:The vehicle that will spawn from this vehicle spawn is determined by what you enter in the Class fields. For example, if you wanted this vehicle spawn to spawn a rebel combat speeder when the rebels own this CP, you would enter all_hover_combatspeeder into the ClassAllATK field. This is assuming that the rebels are set as team 1. Whether a team is ATK or DEF is determined by what team they are set as. ATK will spawn vehicles when that team is set as team 1, DEF will spawn vehicles if that team is set as team 2.
Note: 2 values that are no longer used are ClassHisATK and ClassHisDEF. Entering values in this field will accomplish nothing, so….just don’t bother.
I dont understand this part..
- DarthD.U.C.K.
- Master of the Force

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Re: Vehicle Spawn
if you place a vehicle spawn and click on it, a propertypage will pop up on the right side of the window. there you have to fill in the the name of the region of the cp you want to attch it to (controlzone).
you can determinaet which vehicle spanws when which faction owns the CP with the confusing other boxes
the tutorial means that if you want the tauntaun to spawn when the CP is captute by the repuplic, enter the tauntauns spawnname into the repATK field (all and rep are allways attackers)
if you want it to sapwn when the cis capturs the cp, fill it in the CisDEF field
you can determinaet which vehicle spanws when which faction owns the CP with the confusing other boxes
the tutorial means that if you want the tauntaun to spawn when the CP is captute by the repuplic, enter the tauntauns spawnname into the repATK field (all and rep are allways attackers)
if you want it to sapwn when the cis capturs the cp, fill it in the CisDEF field
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YaNkFaN
- Field Commander

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Re: Vehicle Spawn
just wanted to correct that in the default .lua rep and imp are always attackers and all and cis are def you can change that very simply in the .lua but it's just there(all and rep are allways attackers)
- B.I.G_Cookie
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Re: Vehicle Spawn
Hmm.. I'll try.
If it doesnt't work I will ask again.
Thank you for the help so far.
If it doesnt't work I will ask again.
Thank you for the help so far.
